Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doomworld Roulette: Session 2

   (11 reviews)
Sign in to follow this  

Guest

About This File

The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

  
The last map is a sudden steep increase in difficulty and breaks the otherwise consistent flow of the WAD. And that's the most important part here: all 11 maps are not only good, but they are consistently good. It's 4.5* because of this break in consistency but I'll round up to 5.

Share this review


Link to review
AnonimVio

  
my map's shit rest is good

Share this review


Link to review
×