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Doomworld Roulette: Session 2

   (11 reviews)
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About This File

The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.

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The last map is a sudden steep increase in difficulty and breaks the otherwise consistent flow of the WAD. And that's the most important part here: all 11 maps are not only good, but they are consistently good. It's 4.5* because of this break in consistency but I'll round up to 5.

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my map's shit rest is good

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