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Mercury Rain (v1.1)

   (21 reviews)
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About This File

A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).

You're stuck on the weather-worn planet Ratama with only a bunch of hostile aliens for company. Find a way off it and kill everything in your way.


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Liberation

  

Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.

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tempdecal.wad

  

I love this kind of maps.

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dll

  

Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.

 

Great atmosphere, plenty of tension, and extremely consistent design.

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damned

  

Short but really good map with non-linear layout. It includes few Zdoom features, but still provides nice old fashioned Doom gameplay. 5/5 - Damned

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Voltcom9

  

This is a very cool map. Not sure I've ever seen a rain effect pulled off in Doom that well before. The textures were cool and the layout promotes exploration. This is probably the most unexpected awesome map I've played in quite some time. The 3d elements also really fit the layout well. 5/5

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Pinchy

·

  

A wonderfully balanced and varied piece that blends the advanced features of zdoom into a well rounded adventure.

 

This style is what I'm learning at the moment and there are a lot of great things I improved in my own work with just one playthrough.

 

Well crafted rain, textures and a good choice of additional content added that all fit in.

 

Progression and connectivity feel really good and it triggered memories of old classic RPGs like Gothic 2 with the interwoven natural and human constructed areas.

 

In many respects this represents the best of modern mapping today.

 

';,,;'

 

 

OK Hand.png

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Zalewa

  
Excellent ZDoom map with excellent use of ZDoom features. Gives off an Unreal vibe a bit. Runs correctly in multiplayer.

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Marcaek

  
Did it really take this long for someone to add decent rain\weather to a proper Doom map? It's really nice all around, hope to see more.

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omegamer

  
top notch

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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