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Mercury Rain (v1.1)

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About This File

A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).

You're stuck on the weather-worn planet Ratama with only a bunch of hostile aliens for company. Find a way off it and kill everything in your way.

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   2 of 2 members found this review helpful 2 / 2 members

This is a very cool map. Not sure I've ever seen a rain effect pulled off in Doom that well before. The textures were cool and the layout promotes exploration. This is probably the most unexpected awesome map I've played in quite some time. The 3d elements also really fit the layout well. 5/5

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   2 of 2 members found this review helpful 2 / 2 members
Did it really take this long for someone to add decent rain\weather to a proper Doom map? It's really nice all around, hope to see more.

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   6 of 7 members found this review helpful 6 / 7 members

A wonderfully balanced and varied piece that blends the advanced features of zdoom into a well rounded adventure.


This style is what I'm learning at the moment and there are a lot of great things I improved in my own work with just one playthrough.


Well crafted rain, textures and a good choice of additional content added that all fit in.


Progression and connectivity feel really good and it triggered memories of old classic RPGs like Gothic 2 with the interwoven natural and human constructed areas.


In many respects this represents the best of modern mapping today.





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   1 of 2 members found this review helpful 1 / 2 members
top notch

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I love this kind of maps.

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Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.


Great atmosphere, plenty of tension, and extremely consistent design.

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Short but really good map with non-linear layout. It includes few Zdoom features, but still provides nice old fashioned Doom gameplay. 5/5 - Damned

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Excellent ZDoom map with excellent use of ZDoom features. Gives off an Unreal vibe a bit. Runs correctly in multiplayer.

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  • File Reviews

    • By JudgeDeadd · Posted
      Cool mapset with good gameplay and imaginative challenges.
    • By GhoulDesecrator · Posted
      Had lots of fun playing it. Good levels, great aesthetics, and well humored. It's short too so i recommend checking it out.
    • By Summer Deep · Posted
      I initially had very high hopes for this wad, but they were to be dashed, as will be apparent later in this review.   The author, one Scot Ranney, produced a series of FUBAR Doom 2 wads in the mid 1990s. FUBAR 1 was interesting, but far too easy on account of the superabundance of health and ammo. FUBAR 2 was commendably challenging, but let down by obscure progression and bugginess.   FUBAR 3 looked like the real deal on the strength of its first two maps which are tough, atmospheric and imaginative (not to mention a bit weird - check out the way the end of the first map is linked to the opening of the second...). Map 3 starts off with the player facing up to a Spider Mastermind and a group of Arachnotrons, but it's a lot easier than it ought to have been, and really a bit of lazy design. That's followed by a complex switch puzzle which will please some, but leave others concerned for their slowly diminishing sanity. Map 4 has fairly difficult combat situations, but the sense of progression is lacklustre and some areas don't make much sense. The highlight is the exit room, for which you will need plenty of plasma, health and armour, not to mention a bit of luck.   But level 5, WTF?!! There may be some obvious or not so obvious solution which I missed completely, but really it seemed here that Ranney had decided to sign off by devaluing his own wad and disrespecting those who had taken the trouble to play it. You'll have to try it yourself to see what I mean by this, all I'll say is that this wad could and should have been a jewel amongst its contemporaries, if its author had taken the trouble to make it so....   5 stars each for the first two levels, three for the next two, zero for the last one.    
    • By NightmareZer0 · Posted
      Best game ever made. Period. This started it all. 
    • By guitardz · Posted
      Played on UV.  Some surprising encounters.  Excellent use of KDitD beastiary.  Overall a great E1 replacement for vanilla Doom.  Also, the secret level was brilliant, an amazing combination!