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Mercury Rain (v1.1)

   (21 reviews)
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About This File

A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).

You're stuck on the weather-worn planet Ratama with only a bunch of hostile aliens for company. Find a way off it and kill everything in your way.


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Liberation

  

Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.

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tempdecal.wad

  

I love this kind of maps.

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dll

  

Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.

 

Great atmosphere, plenty of tension, and extremely consistent design.

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damned

  

Short but really good map with non-linear layout. It includes few Zdoom features, but still provides nice old fashioned Doom gameplay. 5/5 - Damned

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Voltcom9

  

This is a very cool map. Not sure I've ever seen a rain effect pulled off in Doom that well before. The textures were cool and the layout promotes exploration. This is probably the most unexpected awesome map I've played in quite some time. The 3d elements also really fit the layout well. 5/5

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Pinchy

·

  

A wonderfully balanced and varied piece that blends the advanced features of zdoom into a well rounded adventure.

 

This style is what I'm learning at the moment and there are a lot of great things I improved in my own work with just one playthrough.

 

Well crafted rain, textures and a good choice of additional content added that all fit in.

 

Progression and connectivity feel really good and it triggered memories of old classic RPGs like Gothic 2 with the interwoven natural and human constructed areas.

 

In many respects this represents the best of modern mapping today.

 

';,,;'

 

 

OK Hand.png

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Zalewa

  
Excellent ZDoom map with excellent use of ZDoom features. Gives off an Unreal vibe a bit. Runs correctly in multiplayer.

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Marcaek

  
Did it really take this long for someone to add decent rain\weather to a proper Doom map? It's really nice all around, hope to see more.

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omegamer

  
top notch

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  • File Reviews

    • By GuyNamedErick · Posted
      Functional map for 1994 but doesn't really have much to offer besides that. The short length isn't really a bad thing, but the basic layout makes it a boring map to play.
    • By SilverMiner · Posted
      Wow, I didn't know this exists at all!
    • By Shiro Nomatsu · Posted
      Great Wad! Easy on UV due to a lot of items and health scattered around. Music 16 is one of best I've ever heard on Doom. Paul Corfiatis did a great job on this one! 5/5.
    • By CaptainResident · Posted
      First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself. But unfortunately that's as far as positives go. You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper. After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point. Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.   TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.
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