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Tungsten

   (12 reviews)
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About This File

A small single-player techbase map made for the third battleofthebits.org Doom 2 mapping contest.

This map features new textures based on the stock ones, edited by yours truly, and showcases my "unorthogonal" style of maps seen over the last 2 or 3 years starting with Mayhem 2048's MAP01 "Unorthogon", and a birthday map for friend of mine jmickle66666666.


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Pinchy

  

This one had me engaged the entire time, tough quick decisions, risky lava runs, needed to think about line of sight with the archvile after the red key and make some careful shots to clear out the pain elementals, great as always. I got completely crushed by a lost soul setting of the large group of barrels which was hilarious.

 

The well mixed orange visuals reminded me of Hells Gate Prison from Future Cop L.A.P.D.

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Vorpal

  
Dastardly mancubi

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Zalewa

  
For an unorthogonal map there are some orthogonal lines here and there. But, all in all, the map is good regardless. Excellent visuals and fine (but easy) gameplay. Nice music choice too (as in mercuryr).

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Doomkid

  
A quality map!

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Marcaek

  
Solid unorthagon map here Jimbo, good use of space and hazards and like the stock doom texture variants.

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omegamer

  
jimmy never disappoints with his maps! 5\5

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Memfis

  
Good basic dynamic map. All areas are connected in numerous ways and utilize nice recolored textures. Lots of running on lava.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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