Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM CHRISTMAS - For Doom II & Final Doom

   (5 reviews)
Sign in to follow this  

Guest

About This File

This is the ULTIMATE Christmas compilation - Use it to add a little holiday cheer to your favorite IWAD or PWAD! Please use the included doomxmas.deh file or some issues will arise. There are also 32 Christmas MIDIs included as doomxmus.wad and silly as this may sound, they're the absolute best ones out there. I really enjoyed replaying Doom2 with this, it definitely adds some charm and comedy. Check out the 'additional credits' section to see the various wads this has been compiled from. Lastly, this modification is 100% vanilla compatible - Have fun!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Erick

· Edited by Erick

  

A nice way to play Doom 2 and Final Doom in this time of year. Some textures and jingles are a bit unfitting, but otherwise, everything sets a good festive mood. I really like seeing the monsters wearing Christmas hats and some other bits, though a shame not all of them get any noticeable changes. Overall, it's pretty fun to go through the official IWADs with this compilation!

 

A heads up, the D_DEAD MUS file (MAP10) is bugged and would just not loop, so once it plays the rest is silent.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×