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Pizza Steve

   (23 reviews)

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32 Doom2 Levels.


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DR_DOOM

  

Seems like a challenge to cram as many cyberdemons as humanly possible into a single room.

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Somniac

  

One of the best mapsets for multiplayer with LCA - my entire summer 2021 was just this on Zandronum.

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Gato606

  

Kind of WAD with hundreds of monsters, many of them attaking you at once, like the typical slaughterfest.  Best to play with OP mods like Russian Overkill to counter the huge monster power arsenal

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DoomShark

  

It's a hard wad, You'll die a lot, If you're good at staging cross fight between monsters then this

is for you. Otherwise its extremely difficult to finish it just by your own bullets.

 

Overall it's a good wad, good map design suitable for this kind of battles, The missing star because

of some imbalances in some maps, Some maps don't have enough armor so you'll fight monsters with a

naked skin, a couple of maps don't have sufficient ammo. Some early maps are much more difficult than

the last ten maps. Maps 31 and 32 are lame. But most maps are hours and hours of fun for me.

 

 

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LouigiVerona

  

So far loving this wad. It is very difficult for me. But I stuck with level 2 and trying to beat it now. I have already figured out the procedure up to the last room. Enjoying the level very much. You can see that a lot of thought was put into this.

 

I also love the level design. Really sleek and imaginative, and also very functional. Everything has a purpose.

 

Exquisite megawad!

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Sasha

  

A set of maps contain sectors where player need to confront hundreds of monsters. So, these maps only seem to hard because sectors are large. The exception, map 10, contains a lot of cyberdemons, little ammo and is impassable. If you like to organize battles between monsters, this wad for you.

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Nems

·

  

Pizza Steve is...interesting, to say the least. It's a megaWAD full of slaughtermaps, many of which will have a monster count exceeding a thousand. The levels are huge and you're going to need all that room to run around the projectile spam. A recurring thing in many levels is meatwalls consisting of one enemy type. It's comical to splatter meatwalls consisting imps and zombies but less so when it comes to every other monster (especially Revenants and Barons). I'm at least grateful that there weren't any Arch-Vile meatwalls though you'll be facing those in greater number than any one player would like to see. Needless to say, it seems and feels like balance was an afterthought for this megaWAD.

 

As a result of this lack of balance, it's a megaWAD that feels like it's more at home in a co-op setting though you can play it solo, provided you've got mad skills or do like I did and use an OP weapon mod like Russian Overkill, Guncaster, Trailblazer, or Doom Incarnate. Every level starts off as a cathartic blastfest but as you go through each level you may have to take a break from how huge the levels are and from the batshit insane firefights. You're definitely going to want to take breaks when you play through this.

 

Would I recommend this to others? Eh, not really. I'm in the minority in that I love megaWADs like this (and I'll definitely come back to play this in the future) but even I found myself getting fatigued when playing through this and had to take breaks. If you're gonna play it, play it in either co-op or with your favorite OP weapon mod of choice (if you even use weapon mods, which if you don't, that's fine; you do you). Otherwise, you're not really missing anything by skipping this.

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NuMetalManiak

  
played through all 32 levels, all I can say is it is a bad slaughter megawad, has basic texturing and the level layouts don't seem too bad, but all those damn hordes aren't well-balanced somehow. actually liked MAP18 though, felt like a good Courtyard homage.

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Memfis

  
Extremely basic looking wad overstuffed with helpless hordes of enemies. First levels use default Doom Builder textures a lot, later the design improves a liiittle bit. I only played most maps for like a minute so maybe I'm misunderstanding something, but this seems extremely tedious and stupid, with random pointless cyberdemons everywhere and idiotic armies of monsters that pose little to no threat. This is the kind of stuff that gives slaughtermaps a bad reputation.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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