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Pizza Steve

   (19 reviews)

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32 Doom2 Levels.


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LouigiVerona

  

So far loving this wad. It is very difficult for me. But I stuck with level 2 and trying to beat it now. I have already figured out the procedure up to the last room. Enjoying the level very much. You can see that a lot of thought was put into this.

 

I also love the level design. Really sleek and imaginative, and also very functional. Everything has a purpose.

 

Exquisite megawad!

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Sasha

  

A set of maps contain sectors where player need to confront hundreds of monsters. So, these maps only seem to hard because sectors are large. The exception, map 10, contains a lot of cyberdemons, little ammo and is impassable. If you like to organize battles between monsters, this wad for you.

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Nems

·

  

Pizza Steve is...interesting, to say the least. It's a megaWAD full of slaughtermaps, many of which will have a monster count exceeding a thousand. The levels are huge and you're going to need all that room to run around the projectile spam. A recurring thing in many levels is meatwalls consisting of one enemy type. It's comical to splatter meatwalls consisting imps and zombies but less so when it comes to every other monster (especially Revenants and Barons). I'm at least grateful that there weren't any Arch-Vile meatwalls though you'll be facing those in greater number than any one player would like to see. Needless to say, it seems and feels like balance was an afterthought for this megaWAD.

 

As a result of this lack of balance, it's a megaWAD that feels like it's more at home in a co-op setting though you can play it solo, provided you've got mad skills or do like I did and use an OP weapon mod like Russian Overkill, Guncaster, Trailblazer, or Doom Incarnate. Every level starts off as a cathartic blastfest but as you go through each level you may have to take a break from how huge the levels are and from the batshit insane firefights. You're definitely going to want to take breaks when you play through this.

 

Would I recommend this to others? Eh, not really. I'm in the minority in that I love megaWADs like this (and I'll definitely come back to play this in the future) but even I found myself getting fatigued when playing through this and had to take breaks. If you're gonna play it, play it in either co-op or with your favorite OP weapon mod of choice (if you even use weapon mods, which if you don't, that's fine; you do you). Otherwise, you're not really missing anything by skipping this.

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NuMetalManiak

  
played through all 32 levels, all I can say is it is a bad slaughter megawad, has basic texturing and the level layouts don't seem too bad, but all those damn hordes aren't well-balanced somehow. actually liked MAP18 though, felt like a good Courtyard homage.

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Memfis

  
Extremely basic looking wad overstuffed with helpless hordes of enemies. First levels use default Doom Builder textures a lot, later the design improves a liiittle bit. I only played most maps for like a minute so maybe I'm misunderstanding something, but this seems extremely tedious and stupid, with random pointless cyberdemons everywhere and idiotic armies of monsters that pose little to no threat. This is the kind of stuff that gives slaughtermaps a bad reputation.

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  • File Reviews

    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
    • By BaraKornel · Posted
      It's great fun. I killed the Cyberdemon first try, 1% Health.    
    • By Gaia74 · Posted
      Excellent map, but the ammo is scarce, is the unique problem, another i dont see   the final boss!!!, i love it, the theme and he himself make me create some years ago a powerful boss, the dark lord of my wad of monsters   is great, but hard   4 stars
    • By whirledtsar · Posted
      What a shame. The atmosphere and visuals of this wad are very well-done and are perfect for me, a big fan of the game Blood. But unfortunately the actual gameplay is a huge letdown. It's just not fun. You're given so little ammo that even if you begin with perfect aim, you'll undoubtedly run out and be faced with hitscan cultists and zero ammo. So you need to use the pitchfork on the poisonous enemies in the beginning (unfun) to have a chance against the cultists later on. This sums up the entirety of the mod's progression. You need to take EXACTLY the right path and make EXACTLY the right moves or you will be fucked. Which is really stupid since the city is so non-linear. It's punishing players for exploring. Just started exploring the city and feel like checking out this warehouse? Nope, here's two mini-bosses you couldn't possibly defeat at this point! How fun. And also due to this non-linearity, one is liable to get lost, trying to find the way to progress or remember exactly where to backtrack to.   Some would say "it's supposed to be ammo-starved & punishing like Blood". Well really only the first few levels of Blood are ammo-starved, for most of the game you are given a reasonable amount of ammunition. Which is good, because running past enemies like a headless chicken or making painstaking effort to melee them is not fun.
    • By dylux · Posted
      The Good:   - Mapsets were awesome. Non linear. Larger than medium sized.   - "New" monsters were great!     - Loads of clever secrets - most of them rewarding   - Great monster placement   - Lots of shooting, some good puzzles   - There's a Titan II   The Bad: -  Maps 08 and 09 were a bit slaughtery, but nothing extremely outrageous. -  Music could have been updated   I didn't think I would like this WAD at first, but it turned out that I really did have fun with it. It was a little slow getting started, but after the first 2 Maps, this game took off like a bullet! I wished it was longer, but hey, there's Titan II which, according to the reviews I've read, is even better!   Great job! Thanks for making this great WAD. :)   4.5 out of 5 Stars  
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