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Map a Day

   (8 reviews)
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A project that ran trough most of October 2016, an attempt to create one map per day, to create a megawad. Well, I got to map 24, removed one completely for not working, other one is tedious, and thus a secrect. 23 normal maps.


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NuMetalManiak

  

well, considering I'm not a fan of his other work, this interesting set of concept maps with the whole map a day thing did sparked my interest. unfortunately, like a lot of this guy's maps, they are rather uninspiring, short, textured poorly, and put secrets in a lot of weird places. the first four maps, in fact, do not seem to give enough for weapons, which is an issue for max runners. at least MAP02 makes sense in title, as do a few other levels in the set. once you get to MAP05, it becomes a bit more fun and then you get more weapons as you go along. interestingly, the secret levels are different. there's a horrible barrel trap map which involves luck of the RNG, this map is a secret level but the strange thing is that it is MAP15, and MAP14 had two exits. of course, this one does have a secret exit, but the super secret slot? MAP22. and thing is, this really is an unchanged version of the original MAP22 of Doom 2 unless I'm missing something. it at least warps back to MAP16, but yeesh, that's weird as heck. some of the combat in the later levels proved interesting, MAP24 was less of a tower and more of a pyramid climb, and there's even a diving underwater level. overall though, it's not one to gawk at, but it at least wasn't as overly terrible as his other work, so two point five stars here.

 

oh and there's 25 maps, not 23 or 24.

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Philnemba

  

A collection of 24 oddball speedmaps made each day of a single month ranging from the fist map with no weapons, to Tyson style maps, to a Minotaur maze with traps(except the Minotaur is not what you expected), to a gimmicky explosive barrel maze and to a simply boat ride while fighting off Cacos & Lost souls.

 

All in all, a decent mixed bag set from good to meh.

 

-Philnemba 3/5

 

 

 

 

Screenshot_47.png

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bzzrak

  

Very neat set of speedmaps, with some brilliant concepts, but also not too gimmick-oriented. I recommend it if you want some "bite-sized" classic-style Doom maps to pass some time.

 

...a bit too brown though

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sandmanbrasil

  
i just don't like this kind of wad. You have to run to end the level and there's no weapon. We can't get 100% kills.

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Bryan T

  
I'm on map 4 and I haven't found a single weapon yet.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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