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Map a Day

   (8 reviews)
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About This File

A project that ran trough most of October 2016, an attempt to create one map per day, to create a megawad. Well, I got to map 24, removed one completely for not working, other one is tedious, and thus a secrect. 23 normal maps.


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NuMetalManiak

  

well, considering I'm not a fan of his other work, this interesting set of concept maps with the whole map a day thing did sparked my interest. unfortunately, like a lot of this guy's maps, they are rather uninspiring, short, textured poorly, and put secrets in a lot of weird places. the first four maps, in fact, do not seem to give enough for weapons, which is an issue for max runners. at least MAP02 makes sense in title, as do a few other levels in the set. once you get to MAP05, it becomes a bit more fun and then you get more weapons as you go along. interestingly, the secret levels are different. there's a horrible barrel trap map which involves luck of the RNG, this map is a secret level but the strange thing is that it is MAP15, and MAP14 had two exits. of course, this one does have a secret exit, but the super secret slot? MAP22. and thing is, this really is an unchanged version of the original MAP22 of Doom 2 unless I'm missing something. it at least warps back to MAP16, but yeesh, that's weird as heck. some of the combat in the later levels proved interesting, MAP24 was less of a tower and more of a pyramid climb, and there's even a diving underwater level. overall though, it's not one to gawk at, but it at least wasn't as overly terrible as his other work, so two point five stars here.

 

oh and there's 25 maps, not 23 or 24.

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Philnemba

  

A collection of 24 oddball speedmaps made each day of a single month ranging from the fist map with no weapons, to Tyson style maps, to a Minotaur maze with traps(except the Minotaur is not what you expected), to a gimmicky explosive barrel maze and to a simply boat ride while fighting off Cacos & Lost souls.

 

All in all, a decent mixed bag set from good to meh.

 

-Philnemba 3/5

 

 

 

 

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BigDickBzzrak

  

Very neat set of speedmaps, with some brilliant concepts, but also not too gimmick-oriented. I recommend it if you want some "bite-sized" classic-style Doom maps to pass some time.

 

...a bit too brown though

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sandmanbrasil

  
i just don't like this kind of wad. You have to run to end the level and there's no weapon. We can't get 100% kills.

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Bryan T

  
I'm on map 4 and I haven't found a single weapon yet.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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