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Map a Day

   (8 reviews)
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A project that ran trough most of October 2016, an attempt to create one map per day, to create a megawad. Well, I got to map 24, removed one completely for not working, other one is tedious, and thus a secrect. 23 normal maps.


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NuMetalManiak

  

well, considering I'm not a fan of his other work, this interesting set of concept maps with the whole map a day thing did sparked my interest. unfortunately, like a lot of this guy's maps, they are rather uninspiring, short, textured poorly, and put secrets in a lot of weird places. the first four maps, in fact, do not seem to give enough for weapons, which is an issue for max runners. at least MAP02 makes sense in title, as do a few other levels in the set. once you get to MAP05, it becomes a bit more fun and then you get more weapons as you go along. interestingly, the secret levels are different. there's a horrible barrel trap map which involves luck of the RNG, this map is a secret level but the strange thing is that it is MAP15, and MAP14 had two exits. of course, this one does have a secret exit, but the super secret slot? MAP22. and thing is, this really is an unchanged version of the original MAP22 of Doom 2 unless I'm missing something. it at least warps back to MAP16, but yeesh, that's weird as heck. some of the combat in the later levels proved interesting, MAP24 was less of a tower and more of a pyramid climb, and there's even a diving underwater level. overall though, it's not one to gawk at, but it at least wasn't as overly terrible as his other work, so two point five stars here.

 

oh and there's 25 maps, not 23 or 24.

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Philnemba

  

A collection of 24 oddball speedmaps made each day of a single month ranging from the fist map with no weapons, to Tyson style maps, to a Minotaur maze with traps(except the Minotaur is not what you expected), to a gimmicky explosive barrel maze and to a simply boat ride while fighting off Cacos & Lost souls.

 

All in all, a decent mixed bag set from good to meh.

 

-Philnemba 3/5

 

 

 

 

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BigDickBzzrak

  

Very neat set of speedmaps, with some brilliant concepts, but also not too gimmick-oriented. I recommend it if you want some "bite-sized" classic-style Doom maps to pass some time.

 

...a bit too brown though

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sandmanbrasil

  
i just don't like this kind of wad. You have to run to end the level and there's no weapon. We can't get 100% kills.

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Bryan T

  
I'm on map 4 and I haven't found a single weapon yet.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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