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Map a Day

   (8 reviews)
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About This File

A project that ran trough most of October 2016, an attempt to create one map per day, to create a megawad. Well, I got to map 24, removed one completely for not working, other one is tedious, and thus a secrect. 23 normal maps.


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NuMetalManiak

  

well, considering I'm not a fan of his other work, this interesting set of concept maps with the whole map a day thing did sparked my interest. unfortunately, like a lot of this guy's maps, they are rather uninspiring, short, textured poorly, and put secrets in a lot of weird places. the first four maps, in fact, do not seem to give enough for weapons, which is an issue for max runners. at least MAP02 makes sense in title, as do a few other levels in the set. once you get to MAP05, it becomes a bit more fun and then you get more weapons as you go along. interestingly, the secret levels are different. there's a horrible barrel trap map which involves luck of the RNG, this map is a secret level but the strange thing is that it is MAP15, and MAP14 had two exits. of course, this one does have a secret exit, but the super secret slot? MAP22. and thing is, this really is an unchanged version of the original MAP22 of Doom 2 unless I'm missing something. it at least warps back to MAP16, but yeesh, that's weird as heck. some of the combat in the later levels proved interesting, MAP24 was less of a tower and more of a pyramid climb, and there's even a diving underwater level. overall though, it's not one to gawk at, but it at least wasn't as overly terrible as his other work, so two point five stars here.

 

oh and there's 25 maps, not 23 or 24.

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Philnemba

  

A collection of 24 oddball speedmaps made each day of a single month ranging from the fist map with no weapons, to Tyson style maps, to a Minotaur maze with traps(except the Minotaur is not what you expected), to a gimmicky explosive barrel maze and to a simply boat ride while fighting off Cacos & Lost souls.

 

All in all, a decent mixed bag set from good to meh.

 

-Philnemba 3/5

 

 

 

 

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BigDickBzzrak

  

Very neat set of speedmaps, with some brilliant concepts, but also not too gimmick-oriented. I recommend it if you want some "bite-sized" classic-style Doom maps to pass some time.

 

...a bit too brown though

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sandmanbrasil

  
i just don't like this kind of wad. You have to run to end the level and there's no weapon. We can't get 100% kills.

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Bryan T

  
I'm on map 4 and I haven't found a single weapon yet.

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  • File Reviews

    • By Walter confetti · Posted
      C'mon, is not that bad! There's so much doomcute here that i'll think that i start to have diabetes from all the sweetness lol. Even if big part of the movies are all "Oh My Goddess!" with wrong titles as well for the, the textures a cute cartoony design, even if pretty flat sometimes. The techno midi is awful. Overall cute map.   A fun trivia: iirc in the movie "7 doors of death" aka "The Beyond", near the end the main characters tries to escape from zombies (or they are possessed ghouls? I don't remember) and every time they using 3 shoots in total for all the time, using a revolver. Also that guys have a black and red mimetic like dress, like a certain monster in a certain game....
    • By Walter confetti · Posted
      Not sure to talk about this map on the Wadarcheology thread since i'm pretty sure it's pretty well known around there, even with only one wrote review by Doomkid? However, this is a pretty good map sets in the famous Enterprise starship from Star Trek: The Next Generation, new graphics, sounds and cute sprites of crew inmates, the work done is pretty admirable, too bad that there's no exit (at least i didn't find it)! However, a pretty cool partial conversion!
    • By Walter confetti · Posted
      Not bad, the premise of choosing your own combo of guns is pretty cool and visually the map is nice. T recall that his map was more harder in my youth, but it's not really challenging with only 70 monsters in the map on HMP. Also the map can be finished fast if you find the secret exit.
    • By DuckReconMajor · Posted
      We live in a world where you can play Speed of Doom pretty much whenever you want. And for that I am thankful 🙏
    • By BoxY · Posted
      Although the progression is so absurdly dense that you'd have to be some type of maniac to beat the whole thing without checking in an editor, the atmosphere produced by this alternate reality is so unique and powerful that by the end you'll forget that you were supposed to merely be playing Doom. It takes a great and powerful mind to create a map like this, for better and/or worse.
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