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Saturnine Chapel (MNENMA 0)

   (27 reviews)
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"What does fear taste like?


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trrobin

  

Technically speaking - this is a work of art; however the gameplay is not as good as it could have been.

Still it is quite surprising and interesting particularly with the cyber confrontation, but it's over so soon!

An intriguing idea that should be expanded.

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NuMetalManiak

  

certainly a unique map from the one touted "Midtex Wizard", enough to drop a framerate considerably. still playable, and with a low monster count, it's a bit skeptical in a number of ways. it's actually a short map, but hard anyways, with scenarios to screw newbies over. the cyberdemon fight is the real standout, being sure to utilize circlestrafing to its maximum while avoiding the nukage and the rockets. it really should be longer though. as artistic as it is i expected more out of the gameplay.

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Gallic00

  

Very impressive visuals.  The fights were very, very hard but were also very fresh.  Recommended but be prepared to die a lot!

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tourniquet

  

While difficulty wise certainly more demanding than a lot of Dobu's previous efforts it's visually his greatest masterpiece up to this date to me. In a very surreal and dreamlike way Doom has rarely looked as artful as this.

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Spectre01

  
Neat little concept map with cool visuals and tough combat puzzle encounters.

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Killer5

  
Sick map.

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Firedust

  
Map is pretty cool but most certainly not Cacoward material. Dobu's released way better maps than this.

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Bryan T

  
Your maps are always amazing.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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