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Altitude

   (23 reviews)
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About This File

One large City themed map designed for Vanilla/Chocolate Doom with multiple possible routes and a lot of optionality.


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Scotty

  

Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.

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NuMetalManiak

  

cool map overall, surprising it is a vanilla map. not really much in the way of slaughter but it does have some hard combat moments. plenty of secrets and nonlinearity give it a high score, but I got lost a few times.

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Paul977

  

Great vanilla map

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Zalewa

  
So, this is Miasma but with poorer textures, lesser sector count and worse music. If you consider that it stays within vanilla limits then this is very nice!

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roadworx

  
it's...very, very strange. but in a good way tho; it kinda feels like a dream. the architecture and texturing just feels unnatural, but that's what makes this map so good. not only that, but it's also non-linear, so if you have a good sense of direction (unlike me) you'll love this map!

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trrobin

  
Amazing non-linear map that balances both realistic and abstract design style. There are many twists and turns to be found and plenty of surprises. The music is fitting too. For me the most interesting wad I've played since "going down".

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Killer5

  
Sick map.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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