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Altitude

   (23 reviews)
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About This File

One large City themed map designed for Vanilla/Chocolate Doom with multiple possible routes and a lot of optionality.


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Scotty

  

Absolutely top notch. Fun to explore, great combat, and amazing to see how this incredibly intricate level unwraps itself as you progress. Vanilla compatibility just makes it even more impressive.

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NuMetalManiak

  

cool map overall, surprising it is a vanilla map. not really much in the way of slaughter but it does have some hard combat moments. plenty of secrets and nonlinearity give it a high score, but I got lost a few times.

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Paul977

  

Great vanilla map

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Zalewa

  
So, this is Miasma but with poorer textures, lesser sector count and worse music. If you consider that it stays within vanilla limits then this is very nice!

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roadworx

  
it's...very, very strange. but in a good way tho; it kinda feels like a dream. the architecture and texturing just feels unnatural, but that's what makes this map so good. not only that, but it's also non-linear, so if you have a good sense of direction (unlike me) you'll love this map!

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trrobin

  
Amazing non-linear map that balances both realistic and abstract design style. There are many twists and turns to be found and plenty of surprises. The music is fitting too. For me the most interesting wad I've played since "going down".

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Killer5

  
Sick map.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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