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BaG

   (18 reviews)
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About This File

A small level for Doom 2 and the first map i ever put some time into


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NecrumWarrior

  

First off, 3 is a good score. It sits right about average. Considering this is your first map I think it's pretty cool. You set a really nice mood with your use of lighting, and some of the rooms were well constructed like the YK room. A lot of the hallway segments were samey, but you did put a decent variety of encounters along the way to help break up the monotony. There was only one place where crouch was absolutely neccesary, and I think you could have done more with it earlier on so the player might know they have to use it without reading the reviews here. The fake out Exit was expertly executed and I nearly got crushed by the trap, so good job there. Keep it up, man, you got potential.

 

For the record, I had no issues with missing textures so idk what Trupiak is talking about.

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Zalewa

  
The map is okay but considering all of its GZDoomisms it's just too plain in overall. There are very nice OpenGL lighting effects, but the map relies too much on copy-pasting and straight-forwardness . This all forms a design that resembles awkward Xatrix Quake 2 levels than a good Doom level.

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Za Warudo

  
Message from the creator:YOU NEED A JUMP AND CROUCH BUTTON and i did not find any missing textures so if you find a missing texture or thirty then criticize your source port (or call me lazy)

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Trupiak

  
missing textures and I got stuck on the first level..... otherwise breddy gud you just have to pay more attention to ur wads in the future

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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