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A.W

   (12 reviews)
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First attempt at a Doom Wad.


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NuMetalManiak

  

there is not much to note about this one. low monster counts, not very well-designed. MAP02 and MAP05 are utterly horrible gimmick maps, MAP06 was slightly more decent.

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BigDickBzzrak

·

  

Cool little newbie mapset, feels very 95-96-ish, in a kinda positive way. The last 2 maps look really good.

skip map02, though

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revlis

  
It's a good start, but a lot can be improved.

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Zalewa

  
Very primitive map design that is somewhat playable if you force yourself. There are several labyrinths and where there are not the room design is boxy with monsters sprawled like sprinkles on a cake (whatever wherever). There are much better "first WADs" out there. At least I didn't find any technical errors. Better luck next time.

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Robo The Cyberbot

  
Aww Did you spended a month on this? I dont like the levels they look like they were made like in 3-2 days

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  • File Reviews

    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
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