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Chainworm Kommando

   (18 reviews)
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Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s.


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NuMetalManiak

  

many wads on the archive can seem boring after playing so many levelsets that you notice every cliche in the book by now. what Chainworm Kommando is is a set of 11 levels which are usually small and inspired by action shooters, such as our very own Doom which this set is obviously modded for. there's an abundance of detail to make some of the maps seem realistic, but at the same time the cramped nature means you gotta adapt to it. the set has a few cliches, such as MAP07 using the tags and having a death exit, plus a credits map at the end which is eh, but the gameplay is geared towards rampancy, frantic ambushes, and tough areas. there's a bit of fog in some of the maps, for the ZDoom users out there. some of the maps have unique triggers, like using a vending machine to get some health, a holy water fountain in another map does the same thing. also there's the plasma gun button of sorts and using a bookshelf to get a computer area map. the aforementioned archie in the guillotine also is there. the final level which is MAP10 even has an amalgamation of previous maps, along with Wolfenstein and Minecraft mixed in. all good and frantic fun to be had here.

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Rince-wind

  

One of the more unique and just plain fun Doom wads out there.

 

The first few levels, even though they are mostly standard tech-bases, are filled with fun details and well paced fights.

But the later levels is where this wad shines. The creativity of the levels and details is something I haven't seen in any other wad I played, and the fights are just challenging enough without it being frustrating.

As an example of the levels, one of them is situated in an old snowy germanic village, with heavy metal posters and medieval weapons on walls, a marble sauna, and an iteractive guillotine with an Arch-vile in it.

There's so much more but I don't want to spoil it.

 

Personally I don't find anything bad with this wad, though I should warn you if you don't like fighting in narrow and small maps, you will be pretty annoyed.

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AL-97

  

A highly entertaining episode for ZDoom based engines. While the very first level of the set is probably the least interesting both in its gameplay and detailing, the rest of the WAD quickly picks up the pace with beautiful, yet non-excessive level design, and nicely paced difficulty which is probably on par with the IWAD that the mapset is designed for. Most of the maps can be completed in under ten minutes, while the final two will probably take a little bit longer. And while it's by no means made of the same material as many of the Cacowards winners, missing on this very nice episode isn't something I can agree on.

 

 

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Negostrike

  

Not too challenging, although there's some fun and clever traps. Very fun wad overall. Looking forward for more releases from the author.

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Zalewa

  
The latter half of this WAD is good, the earlier is just okay. It begins with a lot of straight-forward gameplay that feels very average. Still, the maps look decent from the get go and only get slightly better and the gameplay also gets much better. On the other hand, I feel the music choices were rather poor, but as always your mileage mayvary.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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