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Chainworm Kommando

   (18 reviews)
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Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s.

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many wads on the archive can seem boring after playing so many levelsets that you notice every cliche in the book by now. what Chainworm Kommando is is a set of 11 levels which are usually small and inspired by action shooters, such as our very own Doom which this set is obviously modded for. there's an abundance of detail to make some of the maps seem realistic, but at the same time the cramped nature means you gotta adapt to it. the set has a few cliches, such as MAP07 using the tags and having a death exit, plus a credits map at the end which is eh, but the gameplay is geared towards rampancy, frantic ambushes, and tough areas. there's a bit of fog in some of the maps, for the ZDoom users out there. some of the maps have unique triggers, like using a vending machine to get some health, a holy water fountain in another map does the same thing. also there's the plasma gun button of sorts and using a bookshelf to get a computer area map. the aforementioned archie in the guillotine also is there. the final level which is MAP10 even has an amalgamation of previous maps, along with Wolfenstein and Minecraft mixed in. all good and frantic fun to be had here.

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One of the more unique and just plain fun Doom wads out there.


The first few levels, even though they are mostly standard tech-bases, are filled with fun details and well paced fights.

But the later levels is where this wad shines. The creativity of the levels and details is something I haven't seen in any other wad I played, and the fights are just challenging enough without it being frustrating.

As an example of the levels, one of them is situated in an old snowy germanic village, with heavy metal posters and medieval weapons on walls, a marble sauna, and an iteractive guillotine with an Arch-vile in it.

There's so much more but I don't want to spoil it.


Personally I don't find anything bad with this wad, though I should warn you if you don't like fighting in narrow and small maps, you will be pretty annoyed.

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A highly entertaining episode for ZDoom based engines. While the very first level of the set is probably the least interesting both in its gameplay and detailing, the rest of the WAD quickly picks up the pace with beautiful, yet non-excessive level design, and nicely paced difficulty which is probably on par with the IWAD that the mapset is designed for. Most of the maps can be completed in under ten minutes, while the final two will probably take a little bit longer. And while it's by no means made of the same material as many of the Cacowards winners, missing on this very nice episode isn't something I can agree on.




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Not too challenging, although there's some fun and clever traps. Very fun wad overall. Looking forward for more releases from the author.

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The latter half of this WAD is good, the earlier is just okay. It begins with a lot of straight-forward gameplay that feels very average. Still, the maps look decent from the get go and only get slightly better and the gameplay also gets much better. On the other hand, I feel the music choices were rather poor, but as always your mileage mayvary.

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.