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Doom II: Purgatory

   (16 reviews)
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A new Doom II level set designed to be played without jumping (as that would break most of the puzzles.) Made with Single Player in mind; there are still 4 player starts for Cooperative, as well as deathmatch starts/items in every map.


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Arch-vile90

  

When i read doom 64 atmosphere i was expecting a game of lights, tight rooms and scary traps with monsters but the wad is a mix of immense rooms and corridors lack of monsters. Also the lack of detail increases the vastness of empty rooms but this can be omitted; It does not care about the gameplay.

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Toasty20

  

ok, i really liked the doom 64 audio sounds effects in the game. i couldnt find the secret level without cheating but this was a really fun run. i dont like the third level, but everything else was pretty awesome. playing in nightmare was challenging on a couple maps, but extremely easy on others. having a third shotgun seemed a little redunant but it was balanced enough to be enjoyable in game

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Zalewa

  
Anything that uses Doom64 audio promises insanity and this WAD does not disappoint. Expect corridors long to THE EXTREME as you listen to the unplugged toilet drain pipe that is Doom64 music. Wonder and ponder why some sounds are replaced with Doom64 moans but others are not. Marvel at disgusting texturing that pays tribute to the worst level design like Dark Forces or that Bethesda Terminator games. Ambitious architecture shows author's strive for good maps, but fun is NULL. Poor, poor, poor!

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DoomSpiel

  
I played an older Beta of this from a different forum. I can't really tell what changed since then, except for the unmaker (which is metal as hell AND HIGHLY underutilized in this wad). My main complaint is the lack of monsters in the moonbase maps. The hell levels are absolutely wicked tho and worth the play through especially the secret level and level 7 the bridge one

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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