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Doom II: Purgatory

   (16 reviews)
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A new Doom II level set designed to be played without jumping (as that would break most of the puzzles.) Made with Single Player in mind; there are still 4 player starts for Cooperative, as well as deathmatch starts/items in every map.


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Arch-vile90

  

When i read doom 64 atmosphere i was expecting a game of lights, tight rooms and scary traps with monsters but the wad is a mix of immense rooms and corridors lack of monsters. Also the lack of detail increases the vastness of empty rooms but this can be omitted; It does not care about the gameplay.

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Toasty20

  

ok, i really liked the doom 64 audio sounds effects in the game. i couldnt find the secret level without cheating but this was a really fun run. i dont like the third level, but everything else was pretty awesome. playing in nightmare was challenging on a couple maps, but extremely easy on others. having a third shotgun seemed a little redunant but it was balanced enough to be enjoyable in game

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Zalewa

  
Anything that uses Doom64 audio promises insanity and this WAD does not disappoint. Expect corridors long to THE EXTREME as you listen to the unplugged toilet drain pipe that is Doom64 music. Wonder and ponder why some sounds are replaced with Doom64 moans but others are not. Marvel at disgusting texturing that pays tribute to the worst level design like Dark Forces or that Bethesda Terminator games. Ambitious architecture shows author's strive for good maps, but fun is NULL. Poor, poor, poor!

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DoomSpiel

  
I played an older Beta of this from a different forum. I can't really tell what changed since then, except for the unmaker (which is metal as hell AND HIGHLY underutilized in this wad). My main complaint is the lack of monsters in the moonbase maps. The hell levels are absolutely wicked tho and worth the play through especially the secret level and level 7 the bridge one

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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