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Water Spirit

   (24 reviews)
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About This File

Water Spirit is three maps I have made for a year, with lots of enemies and detailed architecture. The feel is intended to be slightly moody, but with lots of action and danger that will test the player.

I hope this wad will be a memorable and fun experience. I'm really confident about the maps in this wad. I believe you will enjoy them if you check them out! Water Spirit has been tested in prboom-plus-2.5.1.4, zdoom-2.8.1 and gzdoom-bin-2-2-0-x64. I recommend you should use them.


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Maribo

  

Heaven, with a blue coat of paint.

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whisper

  

Excellent. Great abstract visuals and hectic but very fair combat encounters. My only complaints are that map 1 progression can be a little confusing, and that it's only 3 maps long. I want more!

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continuum.mid

  

Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.

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Summer Deep

  

Really enjoyable, challenging maps. There are elements of slaughter gameplay here, but it's not of the all too familiar crass variety, and the environment is so atmospheric and imaginative. It's all very manageable, even on UV, if you make use of the 'occasional' save and use the layout to your advantage. The archvile extravaganza finales to the second and third levels initially seem completely over the top, but if I could get through them, then you probably can too.

 

By the way, I killed 856 out of 857 monsters in the last map, but couldn't find number 857 anywhere...

 

9 out of 10.

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Rathori

  

Beautiful slaughter WAD.

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trrobin

  

Very fun maps with nicely-honed gameplay. Lots and lots of action and never repetitive.

Play it!

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NuMetalManiak

· Edited by NuMetalManiak

  

Water Spirit may or may not hold up, depending on how its really viewed. burabojunior was one of the prime contributors to the JPCP, most notably the Resplendent Emerald Green, evoking excellent IG/Ribbiks attention to macroarchitecture, detail, and setpieces. slaughter to semi-slaughter at times, the big enchilada with Water Spirit comes with its open feeling. this is of course compounded by several problem enemies that should be priority targets: arch-viles, hitscanners, most sniping enemies. you're given the good weapons just before the biggest fights, and the open nature of the levels (especially MAP02) leave a lot of space to work with. thanks to that the fights are a lot cleaner than you'd be led to believe. and the levels are quite short too, making them all the more worthwhile.

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Zalewa

  
What a glorious map. The architecture of cliffs and castles is really elaborate, complex and detailed and everything forms a brilliant mix of colors. Gameplay is full of monsters but is very fair. This is on par with Miasma - MAP03 even uses the same music.

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  • File Reviews

    • By erkyp3rky · Posted
      while it does a good job replicating episode 1 aesthetically, the levels are riddled with questionable design choices. doors that dont need to be there, a million secrets often crammed onto the back end of a level resulting in useless items unless youre not pistol starting, and just a bit too easy. for an author who claims his work is top notch and the best of the best, you shot your arrow pretty far from the bullseye my friend.
    • By Somniac · Posted
      Another one I haven't played for years and years and just revisited: Fava Beans is a solid E1 replacement and a good one if you want a chilled out, mostly really easy WAD. The level design is a cut above considering the historical context of this set, and it nails the E1 feel. Heavier monsters are introduced much earlier, but the difficulty rarely gets above casual.   E1M8 is anticlimactic and feels like a letdown after the consistency of the preceding maps, but aside from that I recommend it for an easygoing old school Doom fix. That said, it could have been harder in places. There have been better E1 replacements since, but Fava Beans is still worth a look.   Best: E1M4, E1M5, E1M7
    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
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