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DOOM II: Hellscape

   (30 reviews)
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A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a reasonable working knowledge of the original IWAD levels...


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riderr3

  

Good visuals to stare at, but in many maps there was some imbalance in difficulty, busting with hitscanners, as well as narrow passages-bottlenecks with elevators that can block player. In addition, I never found a chainsaw for the entire episode. As well there are scarcity of the secret places.

I'd also like to see the incarnation of MAP20: Gotcha in a similar style. Nevertheless, this map is more suitable for the third episode and is essentially considered a transitional one.

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Dovahxul

  

the more I play the more I get more sad that this map pack is going to end soon its really great :)

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trrobin

  

Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.

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Manbou

  

Definitely 5 out of 5. I am so fascinated with the wad! All maps are incredibly designed and have traces that I have seen in doom2. 

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nxGangrel

  

Fabulous design, detailing, and texture work. It may not be obvious at first glance, but essentially these are the same levels as the vanilla counter parts but only heavily updated visually, and much much larger to scale (to the point where my computer started to lag a tad bit in some locations). Great work on the architecture, tough the gameplay is nothing to write home about.

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NightFright

  

The last third of Doom II, reimagined by Lutz. And boy, what an imagination he has! Amazing architecture, brilliant lighting and shadows. Huge levels with insane amount of detail. Clever monster usage that doesn't turn into blind slaughter, but still keeps you on the edge due to strategic ammo placement. One of my personal highlights in 2017 when it comes to Doom mapping.

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Roofi

  

I just played this wad and I tend to think it's pretty average although Lutz's hell maps are really beautiful. As a matter of fact , the gameplay is the major problem according to me. I loved the architecture , everything is perfectly detailed and Doom 2's textures are really well used to make massive  and unique doom levels. But I can't figure out how it's possible to have fun in maps where ammo and health are so scarce (I honestly hated the 22th map because of too much health/ammo restriction , difficult movements...) . Also , maps are unequally difficult because traps are too ineffective in most of the maps. They are kinda basic and it's easy to avoid them when you are at ease.

 

In brief , esthetically this is a interesting revamp of the third episode of Doom 2 but I largely prefer the original maps for the gameplay.

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NuMetalManiak

  

Great revamp of E3, wonderfully crafted design while making sure the gameplay remains generally consistent. Recommended.

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Zalewa

  
Imaginative recreation of familiar environments that still build completely new levels. Each map here deserves the highest note and the WAD is very balanced in all aspects. MAP29 is unforgiving.

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lupinx-Kassman

  
Accomplishes exactly what it set out to do! Stunning revamp of the doom2's third episode using stock resources. And the core gameplay hasn't been altered. Good excuse to replay the iwad maps :)

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  • File Reviews

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