Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DOOM II: Hellscape

   (29 reviews)
Sign in to follow this  

Guest

About This File

A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a reasonable working knowledge of the original IWAD levels...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Dovahxul

  

the more I play the more I get more sad that this map pack is going to end soon its really great :)

Share this review


Link to review
trrobin

  

Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.

Share this review


Link to review
Manbou

  

Definitely 5 out of 5. I am so fascinated with the wad! All maps are incredibly designed and have traces that I have seen in doom2. 

Share this review


Link to review
nxGangrel

  

Fabulous design, detailing, and texture work. It may not be obvious at first glance, but essentially these are the same levels as the vanilla counter parts but only heavily updated visually, and much much larger to scale (to the point where my computer started to lag a tad bit in some locations). Great work on the architecture, tough the gameplay is nothing to write home about.

Share this review


Link to review
NightFright

  

The last third of Doom II, reimagined by Lutz. And boy, what an imagination he has! Amazing architecture, brilliant lighting and shadows. Huge levels with insane amount of detail. Clever monster usage that doesn't turn into blind slaughter, but still keeps you on the edge due to strategic ammo placement. One of my personal highlights in 2017 when it comes to Doom mapping.

Share this review


Link to review
Roofi

  

I just played this wad and I tend to think it's pretty average although Lutz's hell maps are really beautiful. As a matter of fact , the gameplay is the major problem according to me. I loved the architecture , everything is perfectly detailed and Doom 2's textures are really well used to make massive  and unique doom levels. But I can't figure out how it's possible to have fun in maps where ammo and health are so scarce (I honestly hated the 22th map because of too much health/ammo restriction , difficult movements...) . Also , maps are unequally difficult because traps are too ineffective in most of the maps. They are kinda basic and it's easy to avoid them when you are at ease.

 

In brief , esthetically this is a interesting revamp of the third episode of Doom 2 but I largely prefer the original maps for the gameplay.

Share this review


Link to review
NuMetalManiak

  

Great revamp of E3, wonderfully crafted design while making sure the gameplay remains generally consistent. Recommended.

Share this review


Link to review
Zalewa

  
Imaginative recreation of familiar environments that still build completely new levels. Each map here deserves the highest note and the WAD is very balanced in all aspects. MAP29 is unforgiving.

Share this review


Link to review
lupinx-Kassman

  
Accomplishes exactly what it set out to do! Stunning revamp of the doom2's third episode using stock resources. And the core gameplay hasn't been altered. Good excuse to replay the iwad maps :)

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×