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Disjunction

   (37 reviews)
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A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!


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dylux

  

The Good:

-          Stunning visuals - they don't come much better than this!

-          Non Linear, huge levels

-          “A bit difficult,” yet fair, for the first 9 Maps

-          Decent music

-          Tons of clever and fantastic puzzles

-          For only having 11 Maps, it will take you as long as it will for a full 32 Map Megawad

 

The Bad:

-          Maps 10 & Map 11 are complete slaughterfests (which I absolutely loathe)

-          To make matters worse, there's nowhere near enough ammo for Maps 10 and 11

-          Some-to-most Secrets are quite a bit difficult to find throughout the entire game

-          Hitscanners are wayyy too exaggerated. I was getting picked off by Zombieguys and shotguns from a virtual 500 yards away.

-          Hope you like fighting Revenants; they’re the most plentiful monster in the entire game

 

The Ugly:

-          Missing Red Key in Map 09 if playing on the 2 easiest levels.

-          Some large rooms have 4-6 Arch Viles with dozens of Cacodemons and everything else.

 

In Short:

 

Bring your itchy trigger finger to this game. It’s a great balance between puzzle solving and continuous dog fighting. I admit that I loved this WAD and had fun with it right up until Map 10 because of this. Then it turns into a complete clusterf*ck. There is no way, on single player, you’re going to get through the last 2 Maps without using God Mode AND unlimited ammo.

 

I completed this game initially on HMP. After the game was over, I started a new one on ITYTD and immediately IDCLEV’ed to Map 09 to see if what I read was true from other reviews and it was! :(

The Red Key is missing. I took one star off for that and one star off because the last 2 Maps being slaughterfests. “A bit difficult” is not the same as slaugherfest. You’d think the Red Key issue would be corrected by now, but I’ve seen no patch for it.

 

If you are into a game that has a fine balance of puzzles and shooting and don’t mind the slaughterfesty last two levels, then download and have fun. Just remember if you play on the 2 easiest levels, pull up the console and “Give Keys” on Map 09 when you can’t find the Red one in the room with the Cyberdemons.

 

3 out of 5 Stars

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m8f

  

EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture.

These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.

 

My favorite level is Felt (library). So many passage ways to explore.

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trrobin

  

Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP!

Recommended.

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Gallic00

  

One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.

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SP_FACE1

· Edited by SP_FACE1

  

I remember when I first tested this. The opening level was really promising: a sweet-looking cliffside techbase with a distinct visual style and fun game play (I'm weak for some well placed barrels). Second was almost as good. Then it started to get heavier and visual style changed to temples and stone which is my least favorite so I put the WAD on hold for a second testing.


And I'm glad I tested this again now because the remaining levels are also really well made and good-looking. Some of the temple levels get a bit too switch-hunty but at least most of the buttons did something within the same area and you didn't have to wonder if something opened at the other side of the level. The library level had some nice puzzles with switches that opened other switches that lead to secrets within secrets. There was usually at least one thing in most of the levels that made them stand out. Like in MAP09 the caged circle with the toxic moat and sequentially raising platforms was a neat trick. The last map was a great finale for this disjunction of levels, a beautiful and icy outdoor map with a sky high tower you had to climb to beat the mapset. And there's always something pleasing in killing hundreds of Cacodemons in vast open areas. Seeing them dropping from the sky one by one like overripe tomatoes makes me feel warm and fuzzy inside.

 

Like another reviewer said there's one showstopper bug in MAP09. Red skull key is not in the map for skill 0 and 1.

 

And I know this level is not designed for coop but on MAP10 you can make the middle area inaccessible in coop because of bars that raise to block entrance to the area.

 

My rating: 4.1/5

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NuMetalManiak

  
small mapset is a complete misnomer. this set takes about as long as a full megawad. very promising on the onset, but the later maps just made me lose all fucking patience. incredibly annoying to speedrun, secrets and level layout are also hard to get around too. also the red key is missing on MAP09 for ITYTD/HNTR.

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Lorenz0

  
This wad is absolutely astounding, it almost immediately became one of my favorite wads of all time. All maps are amazingly designed and really fun to play.

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wolfie3dfan

  
Very nice map set!

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Zalewa

  
The text file doesn't lie - the maps are very diverse and don't feel like they just reiterate the same concept like it happens in some WADs. They are also very good looking and very playable - well, maybe apart MAP11 which is a bit too exaggerated.

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Mabuse

  
really nicely done and can be played on low resource systems

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lupinx-Kassman

  
Hooooly crap. Every map looks amazing in its own way! Kudos to floatRand for helping start 2017 off with a bang!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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