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Disjunction

   (37 reviews)
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A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!


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dylux

  

The Good:

-          Stunning visuals - they don't come much better than this!

-          Non Linear, huge levels

-          “A bit difficult,” yet fair, for the first 9 Maps

-          Decent music

-          Tons of clever and fantastic puzzles

-          For only having 11 Maps, it will take you as long as it will for a full 32 Map Megawad

 

The Bad:

-          Maps 10 & Map 11 are complete slaughterfests (which I absolutely loathe)

-          To make matters worse, there's nowhere near enough ammo for Maps 10 and 11

-          Some-to-most Secrets are quite a bit difficult to find throughout the entire game

-          Hitscanners are wayyy too exaggerated. I was getting picked off by Zombieguys and shotguns from a virtual 500 yards away.

-          Hope you like fighting Revenants; they’re the most plentiful monster in the entire game

 

The Ugly:

-          Missing Red Key in Map 09 if playing on the 2 easiest levels.

-          Some large rooms have 4-6 Arch Viles with dozens of Cacodemons and everything else.

 

In Short:

 

Bring your itchy trigger finger to this game. It’s a great balance between puzzle solving and continuous dog fighting. I admit that I loved this WAD and had fun with it right up until Map 10 because of this. Then it turns into a complete clusterf*ck. There is no way, on single player, you’re going to get through the last 2 Maps without using God Mode AND unlimited ammo.

 

I completed this game initially on HMP. After the game was over, I started a new one on ITYTD and immediately IDCLEV’ed to Map 09 to see if what I read was true from other reviews and it was! :(

The Red Key is missing. I took one star off for that and one star off because the last 2 Maps being slaughterfests. “A bit difficult” is not the same as slaugherfest. You’d think the Red Key issue would be corrected by now, but I’ve seen no patch for it.

 

If you are into a game that has a fine balance of puzzles and shooting and don’t mind the slaughterfesty last two levels, then download and have fun. Just remember if you play on the 2 easiest levels, pull up the console and “Give Keys” on Map 09 when you can’t find the Red one in the room with the Cyberdemons.

 

3 out of 5 Stars

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m8f

  

EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture.

These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.

 

My favorite level is Felt (library). So many passage ways to explore.

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trrobin

  

Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP!

Recommended.

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Gallic00

  

One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.

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SP_FACE1

· Edited by SP_FACE1

  

I remember when I first tested this. The opening level was really promising: a sweet-looking cliffside techbase with a distinct visual style and fun game play (I'm weak for some well placed barrels). Second was almost as good. Then it started to get heavier and visual style changed to temples and stone which is my least favorite so I put the WAD on hold for a second testing.


And I'm glad I tested this again now because the remaining levels are also really well made and good-looking. Some of the temple levels get a bit too switch-hunty but at least most of the buttons did something within the same area and you didn't have to wonder if something opened at the other side of the level. The library level had some nice puzzles with switches that opened other switches that lead to secrets within secrets. There was usually at least one thing in most of the levels that made them stand out. Like in MAP09 the caged circle with the toxic moat and sequentially raising platforms was a neat trick. The last map was a great finale for this disjunction of levels, a beautiful and icy outdoor map with a sky high tower you had to climb to beat the mapset. And there's always something pleasing in killing hundreds of Cacodemons in vast open areas. Seeing them dropping from the sky one by one like overripe tomatoes makes me feel warm and fuzzy inside.

 

Like another reviewer said there's one showstopper bug in MAP09. Red skull key is not in the map for skill 0 and 1.

 

And I know this level is not designed for coop but on MAP10 you can make the middle area inaccessible in coop because of bars that raise to block entrance to the area.

 

My rating: 4.1/5

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NuMetalManiak

  
small mapset is a complete misnomer. this set takes about as long as a full megawad. very promising on the onset, but the later maps just made me lose all fucking patience. incredibly annoying to speedrun, secrets and level layout are also hard to get around too. also the red key is missing on MAP09 for ITYTD/HNTR.

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Lorenz0

  
This wad is absolutely astounding, it almost immediately became one of my favorite wads of all time. All maps are amazingly designed and really fun to play.

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wolfie3dfan

  
Very nice map set!

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Zalewa

  
The text file doesn't lie - the maps are very diverse and don't feel like they just reiterate the same concept like it happens in some WADs. They are also very good looking and very playable - well, maybe apart MAP11 which is a bit too exaggerated.

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Mabuse

  
really nicely done and can be played on low resource systems

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lupinx-Kassman

  
Hooooly crap. Every map looks amazing in its own way! Kudos to floatRand for helping start 2017 off with a bang!

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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