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Disjunction

   (37 reviews)
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A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!


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dylux

  

The Good:

-          Stunning visuals - they don't come much better than this!

-          Non Linear, huge levels

-          “A bit difficult,” yet fair, for the first 9 Maps

-          Decent music

-          Tons of clever and fantastic puzzles

-          For only having 11 Maps, it will take you as long as it will for a full 32 Map Megawad

 

The Bad:

-          Maps 10 & Map 11 are complete slaughterfests (which I absolutely loathe)

-          To make matters worse, there's nowhere near enough ammo for Maps 10 and 11

-          Some-to-most Secrets are quite a bit difficult to find throughout the entire game

-          Hitscanners are wayyy too exaggerated. I was getting picked off by Zombieguys and shotguns from a virtual 500 yards away.

-          Hope you like fighting Revenants; they’re the most plentiful monster in the entire game

 

The Ugly:

-          Missing Red Key in Map 09 if playing on the 2 easiest levels.

-          Some large rooms have 4-6 Arch Viles with dozens of Cacodemons and everything else.

 

In Short:

 

Bring your itchy trigger finger to this game. It’s a great balance between puzzle solving and continuous dog fighting. I admit that I loved this WAD and had fun with it right up until Map 10 because of this. Then it turns into a complete clusterf*ck. There is no way, on single player, you’re going to get through the last 2 Maps without using God Mode AND unlimited ammo.

 

I completed this game initially on HMP. After the game was over, I started a new one on ITYTD and immediately IDCLEV’ed to Map 09 to see if what I read was true from other reviews and it was! :(

The Red Key is missing. I took one star off for that and one star off because the last 2 Maps being slaughterfests. “A bit difficult” is not the same as slaugherfest. You’d think the Red Key issue would be corrected by now, but I’ve seen no patch for it.

 

If you are into a game that has a fine balance of puzzles and shooting and don’t mind the slaughterfesty last two levels, then download and have fun. Just remember if you play on the 2 easiest levels, pull up the console and “Give Keys” on Map 09 when you can’t find the Red one in the room with the Cyberdemons.

 

3 out of 5 Stars

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m8f

  

EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture.

These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.

 

My favorite level is Felt (library). So many passage ways to explore.

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trrobin

  

Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP!

Recommended.

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Gallic00

  

One of the best mapsets I played this year.  Difficulty was challenging without frustrating.  Music gave the perfect environmental ambiance for each map.  My only quibble was the last stretch of the last map where I had no more ammo.

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SP_FACE1

· Edited by SP_FACE1

  

I remember when I first tested this. The opening level was really promising: a sweet-looking cliffside techbase with a distinct visual style and fun game play (I'm weak for some well placed barrels). Second was almost as good. Then it started to get heavier and visual style changed to temples and stone which is my least favorite so I put the WAD on hold for a second testing.


And I'm glad I tested this again now because the remaining levels are also really well made and good-looking. Some of the temple levels get a bit too switch-hunty but at least most of the buttons did something within the same area and you didn't have to wonder if something opened at the other side of the level. The library level had some nice puzzles with switches that opened other switches that lead to secrets within secrets. There was usually at least one thing in most of the levels that made them stand out. Like in MAP09 the caged circle with the toxic moat and sequentially raising platforms was a neat trick. The last map was a great finale for this disjunction of levels, a beautiful and icy outdoor map with a sky high tower you had to climb to beat the mapset. And there's always something pleasing in killing hundreds of Cacodemons in vast open areas. Seeing them dropping from the sky one by one like overripe tomatoes makes me feel warm and fuzzy inside.

 

Like another reviewer said there's one showstopper bug in MAP09. Red skull key is not in the map for skill 0 and 1.

 

And I know this level is not designed for coop but on MAP10 you can make the middle area inaccessible in coop because of bars that raise to block entrance to the area.

 

My rating: 4.1/5

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NuMetalManiak

  
small mapset is a complete misnomer. this set takes about as long as a full megawad. very promising on the onset, but the later maps just made me lose all fucking patience. incredibly annoying to speedrun, secrets and level layout are also hard to get around too. also the red key is missing on MAP09 for ITYTD/HNTR.

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Lorenz0

  
This wad is absolutely astounding, it almost immediately became one of my favorite wads of all time. All maps are amazingly designed and really fun to play.

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wolfie3dfan

  
Very nice map set!

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Zalewa

  
The text file doesn't lie - the maps are very diverse and don't feel like they just reiterate the same concept like it happens in some WADs. They are also very good looking and very playable - well, maybe apart MAP11 which is a bit too exaggerated.

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Mabuse

  
really nicely done and can be played on low resource systems

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lupinx-Kassman

  
Hooooly crap. Every map looks amazing in its own way! Kudos to floatRand for helping start 2017 off with a bang!

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  • File Reviews

    • By Argenteo · Posted
      The last chapter was the one I had less memories, perhaps because it's tough. A good time playing.
      Beat it. Everybody frag now. Vangelis. Cool midis.
    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
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