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Quester's Fest

   (9 reviews)
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About This File

Short, Boom (-complevel 9), rocket-centric, slaughter-ish, lightly-puzzle-y-but-not-much- really speedmap I made while helping a buddy get into mapping. We mapped for about 3.5 hours, followed by about 30 minutes of testing and bug fixes. I didn't finish in time, so I went back later for another hour of work. UV will kill you a few times; HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Boss" comes from Fester's Quest NES game.


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geo

· Edited by geo

  

Like in a prison riot, the only way to survive is to get your back against a corner and start throwing fists. Questler's Fest is a speed map, a challenge map and rocket map against lost souls, pain elementals and two trapped arch-viles. At least that's what it was like on "too young to die." Fighting swarms of lost souls with a rocket launcher is an unenviable task. To quote Ice Cube, "Lost souls will swarm... on any motor trucker in a green uniform." There are revenants and imps in higher difficulties, but when I saw them, I thought "nope."

 

So do you gamble and stay moving to rocket launcher your way to victory, risking the fact that a single lost soul getting in your way will splash damage you to death or do you punch your way out of it? After losing a lot in Vegas, I went for the tried and true method to rip and tear out the eyes of floating skulls. It worked.

 

Since Questler's Fest is what I like to call a challenge map, there's a high challenge for such a small map. Its broken into what I'd call three parts: A grand room, a balcony overlooking the grand room and a second room that overlooks the first. Each area floods with lost souls and pain elementals and you fight them off. Simple map, high challenge. They flood in through different methods, they teleport in, lifts will bring them to your level, walls will seal you in and so on. So there is diversity with their arrival even if its 10 minutes of brawling with those that have no arms.

 

To spice things up, there are two arch-viles, but when they're confined in cages behind brick built bars, you can dodge their hell fire by hiding behind the bars. If it was a set of typical bars, the player would get fried and died within seconds. To be fair there is a soul sphere toward the second and a mega sphere toward the first. Most will never endure the first onslaught and they will succumb to fighting a swarm of bees with a rocket launcher.

 

Some might find the challenge fun, but to the rest of the world, there are easier maps out there.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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