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Quester's Fest

   (9 reviews)
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About This File

Short, Boom (-complevel 9), rocket-centric, slaughter-ish, lightly-puzzle-y-but-not-much- really speedmap I made while helping a buddy get into mapping. We mapped for about 3.5 hours, followed by about 30 minutes of testing and bug fixes. I didn't finish in time, so I went back later for another hour of work. UV will kill you a few times; HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Boss" comes from Fester's Quest NES game.


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geo

· Edited by geo

  

Like in a prison riot, the only way to survive is to get your back against a corner and start throwing fists. Questler's Fest is a speed map, a challenge map and rocket map against lost souls, pain elementals and two trapped arch-viles. At least that's what it was like on "too young to die." Fighting swarms of lost souls with a rocket launcher is an unenviable task. To quote Ice Cube, "Lost souls will swarm... on any motor trucker in a green uniform." There are revenants and imps in higher difficulties, but when I saw them, I thought "nope."

 

So do you gamble and stay moving to rocket launcher your way to victory, risking the fact that a single lost soul getting in your way will splash damage you to death or do you punch your way out of it? After losing a lot in Vegas, I went for the tried and true method to rip and tear out the eyes of floating skulls. It worked.

 

Since Questler's Fest is what I like to call a challenge map, there's a high challenge for such a small map. Its broken into what I'd call three parts: A grand room, a balcony overlooking the grand room and a second room that overlooks the first. Each area floods with lost souls and pain elementals and you fight them off. Simple map, high challenge. They flood in through different methods, they teleport in, lifts will bring them to your level, walls will seal you in and so on. So there is diversity with their arrival even if its 10 minutes of brawling with those that have no arms.

 

To spice things up, there are two arch-viles, but when they're confined in cages behind brick built bars, you can dodge their hell fire by hiding behind the bars. If it was a set of typical bars, the player would get fried and died within seconds. To be fair there is a soul sphere toward the second and a mega sphere toward the first. Most will never endure the first onslaught and they will succumb to fighting a swarm of bees with a rocket launcher.

 

Some might find the challenge fun, but to the rest of the world, there are easier maps out there.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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