Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Simple Mirrored Monsters

   (10 reviews)

Guest

About This File

This is a mod that provides mirrored death animations for Doom and several other IWADs.

It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads.

It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with.

Usage is simple: Load only one of these files, and load it after whatever WADs you want to use.

Files other than the one for Doom can be found in the "extras" folder.

For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD.

Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well.

If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it.

This is a list of the included files:

(IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3

Death animations and corpses have a chance of being flipped horizontally, or "mirrored".

This allows for visual variety after clearing out a horde of monsters.

Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed.

Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths.

All monsters can "flip", with a few exceptions:

In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway)

In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting)

In Hexen: All bosses

In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either)

In Elf Gets Pissed: The Annabis

In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly)

As for "colorized" blood:

In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed.

In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed.

In Hacx: Thorn Things have green blood.

In Ancient Aliens: "Stealth Alien Troopers" have purple blood.

In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red.

(Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.)

As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc.

Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game.

This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project":

Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix)

A suggested loading order:

D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD"

BONUS:

Also included in the "bonus" folder is an alternative to the main versions of this mod:

"Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant.

To use these, just load one of them instead of their "main version" counterparts.

File list:

(IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

m8f

· Edited by m8f

  

Very nice little touch! Diversifies the monster-killing process. Loving the variety of supported games and mods.

Have two minor complaints: monsters raise states are all unmirrored, and Cyberdemon maybe should not have mirrored death since his arms are not symmetrical.

So I took a liberty of modifying this mod and making Advanced Mirrored Monsters (see attached file). It contains versions for Doom and Back to Saturn X. It fixes my complaints, and also adds the following features: if killed with fire, monsters leave charred corpses, and proper monster raising from gibs.

amm.zip

Share this review


Link to review
  • File Reviews

    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
×