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Simple Mirrored Monsters

   (10 reviews)


About This File

This is a mod that provides mirrored death animations for Doom and several other IWADs.

It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads.

It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with.

Usage is simple: Load only one of these files, and load it after whatever WADs you want to use.

Files other than the one for Doom can be found in the "extras" folder.

For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD.

Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well.

If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it.

This is a list of the included files:

(IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3

Death animations and corpses have a chance of being flipped horizontally, or "mirrored".

This allows for visual variety after clearing out a horde of monsters.

Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed.

Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths.

All monsters can "flip", with a few exceptions:

In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway)

In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting)

In Hexen: All bosses

In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either)

In Elf Gets Pissed: The Annabis

In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly)

As for "colorized" blood:

In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed.

In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed.

In Hacx: Thorn Things have green blood.

In Ancient Aliens: "Stealth Alien Troopers" have purple blood.

In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red.

(Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.)

As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc.

Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game.

This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project":

Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix)

A suggested loading order:

D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD"


Also included in the "bonus" folder is an alternative to the main versions of this mod:

"Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant.

To use these, just load one of them instead of their "main version" counterparts.

File list:

(IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3

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· Edited by m8f

   1 of 1 member found this review helpful 1 / 1 member

Very nice little touch! Diversifies the monster-killing process. Loving the variety of supported games and mods.

Have two minor complaints: monsters raise states are all unmirrored, and Cyberdemon maybe should not have mirrored death since his arms are not symmetrical.

So I took a liberty of modifying this mod and making Advanced Mirrored Monsters (see attached file). It contains versions for Doom and Back to Saturn X. It fixes my complaints, and also adds the following features: if killed with fire, monsters leave charred corpses, and proper monster raising from gibs.


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  • File Reviews

    • By StormCatcher.77 · Posted
      A map with well-designed sector-specific lighting. Skillful play of light and shadow highlights this map against the background of many others that are created in standard textures. More than visually, the map is captured by a difficult gameplay. Very often the player is locked in a tight space with the company of dangerous opponents. With the deficit of the place for maneuver, it is necessary to show wonders of stamina to survive. This is especially characteristic in the hall with a yellow key, where the barrage of the mancubuses fire does not put much chances for survival. On the whole, close corridors are very interesting to explore, but here one must be on the alert all the time.   Great map. I was save it in my collection:   - Visuals (4 / 5)
      - Detailing (3 / 5)
      - Gameplay (3 / 5)
      - Atmosphere (3 / 5)
      - Difficulty (4 / 5)   - In my collection (3 / 5)
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    • By valkiriforce · Posted
      Fun, quick unbiased mapset. It's not overly spectacular in some sections including the last map, but it carries over some consistency in Doom 2 techbases with a bit of an odd progression to it at times. Definitely recommend ZDoom-based ports as some textures were strangely missing in PrBoom+ when I tried it out, and the new music is really only available for the above mentioned. I should also warn it's possible to get stuck in the soulsphere room in MAP05 simply because there's a walkover line found only outside that opens and closes the door to that area which could trap the player.
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