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Simple Mirrored Monsters

   (10 reviews)

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About This File

This is a mod that provides mirrored death animations for Doom and several other IWADs.

It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads.

It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with.

Usage is simple: Load only one of these files, and load it after whatever WADs you want to use.

Files other than the one for Doom can be found in the "extras" folder.

For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD.

Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well.

If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it.

This is a list of the included files:

(IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3

Death animations and corpses have a chance of being flipped horizontally, or "mirrored".

This allows for visual variety after clearing out a horde of monsters.

Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed.

Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths.

All monsters can "flip", with a few exceptions:

In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway)

In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting)

In Hexen: All bosses

In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either)

In Elf Gets Pissed: The Annabis

In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly)

As for "colorized" blood:

In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed.

In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed.

In Hacx: Thorn Things have green blood.

In Ancient Aliens: "Stealth Alien Troopers" have purple blood.

In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red.

(Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.)

As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc.

Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game.

This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project":

Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix)

A suggested loading order:

D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD"

BONUS:

Also included in the "bonus" folder is an alternative to the main versions of this mod:

"Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant.

To use these, just load one of them instead of their "main version" counterparts.

File list:

(IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3


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m8f

· Edited by m8f

  

Very nice little touch! Diversifies the monster-killing process. Loving the variety of supported games and mods.

Have two minor complaints: monsters raise states are all unmirrored, and Cyberdemon maybe should not have mirrored death since his arms are not symmetrical.

So I took a liberty of modifying this mod and making Advanced Mirrored Monsters (see attached file). It contains versions for Doom and Back to Saturn X. It fixes my complaints, and also adds the following features: if killed with fire, monsters leave charred corpses, and proper monster raising from gibs.

amm.zip

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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