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Underground Presence

   (10 reviews)
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About This File

*This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching*

There have been reports of a demonic presence deep below the earth, killing everyone in the underground UAC facility nearby. You and your squad have been sent to investigate the presence. You will have to fight your way through the caverns, the long buried ruins, and finally the UAC facility itself to get to the heart of the presence and put an end to it.


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Zalewa

  
Amateur design that's very consistent with its inconsistency. The first impression that you get when loading the first map of this WAD will persist for MAP01 - MAP04. The final 2 level are slightly better - they show that the mapper is making progress. It also has a boss fight that goes immediately to the end screen as soon as you place the killing shot at the boss.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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