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Back to Saturn X E1: Get Out Of My Stations

   (65 reviews)

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About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.


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galileo31dos01

· Edited by galileo31dos01

   2 of 2 members found this review helpful 2 / 2 members

Done on HMP/continuous/saves.

 

This wad is beyond greatness. Visuals are incredibly awesome, I love the palette used especially the liquids look really good. Music is so fitting and, even if it isn't very "Doom-ish", for this wad is perfect because it really made me feel immersed into the atmosphere of the game.

 

Combat in general is medium, more or less like in Doom 2 and TNT, there are all levels of difficulty maps without exaggerating on monster placement. I didn't find any cheap traps or unfair situations, always fun stuff. 

 

Secrets at first looked confusing to find but as progressing I could spot them better and they are all very rewarding. My only tiny complaint would be about the super-secret exit in map 31, I didn't see anything intuitive that could make me think there was a secret path there, you know where (I won't spoil). If there were any clues then I shut my mouth but I don't think there were any. 

 

My favourite maps were 7, 19, 31 (despite what I said), and there're no disliked maps. Also the ending really blew my mind, neat as fuck.

 

So yeah this is a top quality mapset in terms of visuals/music. Literally beautiful palettes. Right now this is 10/10.    

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WH-Wilou84

   2 of 2 members found this review helpful 2 / 2 members

A true masterpiece. Everyone said it all already, but I'll do it again nonetheless : tons of effort have been put into every aspect of the project, from graphics to music to the maps themselves. BtSX features some of the best modern Doom mappers ever, and it shows : every level is gorgeous and inspiring while staying within good old vanilla Doom's limits - an impressive feat. A minor nitpick of mine is that maybe the gameplay curve could've been smoother (you get the SSG and meet almost the entire Doom II cast in the very first level !), yet the maps are diversified enough and always interesting, and some of them have a gameplay style of their own, from the map02 rocket shenanigans to map07's titular Mastermind mothers to map19's roaming Viles here and there. Overall the experience is always fresh and challenging. BtSX E1 has achieved its status as a modern classic, and the praise it gets is well deserved. Thanks again for this, essel & team ! 5/5

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Poncho

· Edited by Poncho

   1 of 1 member found this review helpful 1 / 1 member

With the final (I assume, and HOPE) version out, I can feel comfortable reviewing this WAD.

 

Some have called the game's aesthetic design and theme redundant and yes, most of the levels are techbase, but remember that [the full versions of] Episode 2 and Episode 3 are coming soon, so I can accept this. What makes me completely forgive the mapmakers for using this theme for almost 27 maps is that most of them are great: they have great layouts, great traps, great music and fantastic balancing. There are a couple of bollocks maps in the set, but they are completely overshadowed by the better ones.

 

What I like about this episode more than its sequel is that there's a range of sizes in the maps: there are short and simple ones ("Postal Blowfish," "The Room Takes Shape" and "Failed Experiments and Trashed Aircraft", for example) and massive, expansive levels ("Underground Initiations" and the awesome "Tricyclic Looper"). The sequel had WAY too many large levels, and thus felt like Hellbound 2, just with a different theme. Also, no death exits. Yay!

 

The wide range of mappers also brings a lot of variety to the map design and layouts (as mentioned before, Mechadon's Map15 is easily identifiable by its huge layout), but also mappers like Skillsaw, Esselfortium, Tarnsman and the like all have their own ways of making a level around their design ideas, and I love this WAD for that.

 

I haven't played this on multiplayer, or solo-net, but I understand that there are more monsters to coincide with the additional players. All modern WADs should do this.

 

I mentioned this earlier, but the music is fucking brilliant. Tracks like "Quicksilver," "Conductor," "Drilling By Night" and "Entering" are all great on the ears.

 

However, what doesn't make this a full-stars WAD is that there are a few maps that I don't like a lot. Other than those few annoyances, I fully recommend this WAD to anyone who likes Doom.

 

Additional Notes:

 

Favourite Maps: 02, 03, 12, 15, 32

 

Least Favourite Maps: 05, 14, 19, 31

 

Final Rating: 3.5 / 4 (rounded to 4 / 5)

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QQXgamer

   1 of 1 member found this review helpful 1 / 1 member

Excellent megawad. Great level design, cool new textures wisely put together. Difficulty comparable to TNT I would say. It is the wad I have been playing the most for the past 4 years, doesn't wear off much. No ultimate boss fight in this megawad, but the last level gets very tough in the end. The ending made me feel awkward. Like I was disappointed that it's over, some feeling like that.

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Myst.Haruko

   1 of 1 member found this review helpful 1 / 1 member

It's one of those rare mapsets I enjoy rediscovering again. Music,atmosphere and visuals stroke me when I first time loaded this wad. Anyway,I'm bad at writing reviews,so I leave 5 starts,because  mappers and their work deserve it.

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ShoDemo

   1 of 1 member found this review helpful 1 / 1 member

What can I say. This is the first custom wad I have ever finished. This is the wad that got me interested in Doom community levels. This is the wad that made arch-viles my second favourite monster.

 

The textures are beautiful, the soundtrack is amazing and the gameplay has variety and is a decent challenge.

I recommend this wad to everyone, whatever the difficulty you choose may be. It's a work of art and you seriously need to check it out.

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Demtor

   1 of 1 member found this review helpful 1 / 1 member

This was the second custom WAD I played through since my Doom hiatus 15 years ago. I didn't know things like this existed and I was shocked and amazed both during and after play as the ending is just fantastic. What an amazing detailed work of art that really felt like it's own game without stepping outside of the Doom 2 umbrella of greatness.  5 Stars, easy. 

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Pavera

   2 of 4 members found this review helpful 2 / 4 members
one out of five times five

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Gothic

   1 of 2 members found this review helpful 1 / 2 members

One of the greatest. Can't wait for the finished E2 and E3

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Jimmy

·

   4 of 10 members found this review helpful 4 / 10 members

Boring greybase textures. Layouts aren't straightforward corridors. Too many revenants. Music sounds like a Mariachi band falling down a flight of stairs. Enjoyed the goatse pipes in MAP22 though. Shit otherwise. 5/5

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Doomkid

   2 of 5 members found this review helpful 2 / 5 members

lol this is a really nicely made wad, like duh, its BTSX E1. Go play it now

 

 

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Tarnsman

   2 of 6 members found this review helpful 2 / 6 members

I feel awful for having contributed to this void of artistic integrity. 5/5.

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Edward850

   2 of 6 members found this review helpful 2 / 6 members
This garbage doesn't work with Brutal Doom

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Zapzop

· Edited by Zapzop

   1 of 6 members found this review helpful 1 / 6 members

Gets a 3 star due to some maps being with hellish stuff, which I don't like, and it also doesn't fit into mostly techbase theme of the mappack. Still, it's worth a play if you want.

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Gato606

   0 of 1 member found this review helpful 0 / 1 member

It was very nice and entertaiment to play this megawad, the maps have a very nice design, it has a good effort for creating good quality maps, also visually is very interesting, it has its own set of textures that makes it look very futuristic, also custom sounds and music that fits with the setting and despite being done by various mappers, there is coherence between maps.

Only thing I didn't like on this megawad:  it gets tiring some levels with so many ambushes, like, we drop you in an closed room with many and powerful monsters, go help yourself... and it becomes really annoying on map24, which turns into a real slaughterfest.

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NuMetalManiak

   0 of 2 members found this review helpful 0 / 2 members

this wad is as tasty as ramen noodles. it's good-tasting.

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HavoX

   0 of 3 members found this review helpful 0 / 3 members

I'm reserving my judgement until Ep2 and Ep3 are released...

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Apaul27

  

This is one of the best map packs ever! The levels are cool, that i want to keep playing it, and you play the map pack with your favorite gameplay mods, for even better experience. I really love the map pack, and you should too.

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trrobin

  

After having now played this gem dozens of times, because of the sheer quality and immersiveness of it, and only recently realising that this was uploaded on here, it obviously deserves a rating.

I can't think of anything interesting or descriptive to say that hasn't already been said by other reviewers here so I will keep it brief.

This is, simply put, one of the finest works of doom editing that has ever been released in all of it's history.

The design and gameplay are both first-rate, with the textures being of a particularly high quality.

Music is always fitting, thing placement is well thought-out, and there is bundles of atmosphere and a sense of adventure to be had throughout. And it works equally well in single or multiplayer.

Inspiring, unique, and extremely re-playable.  An absolute must-have.

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  • File Reviews

    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
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