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Back to Saturn X E1: Get Out Of My Stations

   (69 reviews)

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About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.


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SilverMiner

  

Mmm, cool tweaked Doom palette... And the colourmap makes the game pseudotruecolour...

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elend

  

Back To Saturn X E1 features amazing texture work, varied map design and a surprisingly incredible soundtrack. I especially enjoyed the empty intermission maps, where you just walk around, soak in that atmosphere and think about what you did the previous maps and where it will all go from here. I did have some problems with later maps, which just threw hordes of enemies at me, yet BTSX is one of those packages, that make you easily forgive, because everything else is just so damn awesome.

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Ajora

  

This is a solid contender for being the absolute best Megawad that I've ever played. 

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dylux

·

  

BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:

 

The Good:

  - Stunning visuals

  - Great monster placement

  - Lots of (clever) secrets and they are rewarding

  - Enough ammo to keep you going

  - The names of the Maps LOL!

  - Loads of fun

  - Awesome music!

 

The Bad:

  - Not long enough. LOL! I loved it so much, I didn't want it to end!

 

In Short:

I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?

 

I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this. 

 

There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!

 

Play this WAD if it's the only WAD you ever play. Definite replay value.

 

Well deserved Cacoward. Thanks, Team, for making it!

 

5 out of 5 stars with me.  ~ dylux

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Apaul27

  

This is one of the best map packs ever! The levels are cool, that i want to keep playing it, and you play the map pack with your favorite gameplay mods, for even better experience. I really love the map pack, and you should too.

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Poncho

· Edited by Poncho

  

With the final (I assume, and HOPE) version out, I can feel comfortable reviewing this WAD.

 

Some have called the game's aesthetic design and theme redundant and yes, most of the levels are techbase, but remember that [the full versions of] Episode 2 and Episode 3 are coming soon, so I can accept this. What makes me completely forgive the mapmakers for using this theme for almost 27 maps is that most of them are great: they have great layouts, great traps, great music and fantastic balancing. There are a couple of bollocks maps in the set, but they are completely overshadowed by the better ones.

 

What I like about this episode more than its sequel is that there's a range of sizes in the maps: there are short and simple ones ("Postal Blowfish," "The Room Takes Shape" and "Failed Experiments and Trashed Aircraft", for example) and massive, expansive levels ("Underground Initiations" and the awesome "Tricyclic Looper"). The sequel had WAY too many large levels, and thus felt like Hellbound 2, just with a different theme. Also, no death exits. Yay!

 

The wide range of mappers also brings a lot of variety to the map design and layouts (as mentioned before, Mechadon's Map15 is easily identifiable by its huge layout), but also mappers like Skillsaw, Esselfortium, Tarnsman and the like all have their own ways of making a level around their design ideas, and I love this WAD for that.

 

I haven't played this on multiplayer, or solo-net, but I understand that there are more monsters to coincide with the additional players. All modern WADs should do this.

 

I mentioned this earlier, but the music is fucking brilliant. Tracks like "Quicksilver," "Conductor," "Drilling By Night" and "Entering" are all great on the ears.

 

However, what doesn't make this a full-stars WAD is that there are a few maps that I don't like a lot. Other than those few annoyances, I fully recommend this WAD to anyone who likes Doom.

 

Additional Notes:

 

Favourite Maps: 02, 03, 12, 15, 32

 

Least Favourite Maps: 05, 14, 19, 31

 

Final Rating: 3.5 / 4 (rounded to 4 / 5)

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QQXgamer

  

Excellent megawad. Great level design, cool new textures wisely put together. Difficulty comparable to TNT I would say. It is the wad I have been playing the most for the past 4 years, doesn't wear off much. No ultimate boss fight in this megawad, but the last level gets very tough in the end. The ending made me feel awkward. Like I was disappointed that it's over, some feeling like that.

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Gato606

  

It was very nice and entertaiment to play this megawad, the maps have a very nice design, it has a good effort for creating good quality maps, also visually is very interesting, it has its own set of textures that makes it look very futuristic, also custom sounds and music that fits with the setting and despite being done by various mappers, there is coherence between maps.

Only thing I didn't like on this megawad:  it gets tiring some levels with so many ambushes, like, we drop you in an closed room with many and powerful monsters, go help yourself... and it becomes really annoying on map24, which turns into a real slaughterfest.

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trrobin

  

After having now played this gem dozens of times, because of the sheer quality and immersiveness of it, and only recently realising that this was uploaded on here, it obviously deserves a rating.

I can't think of anything interesting or descriptive to say that hasn't already been said by other reviewers here so I will keep it brief.

This is, simply put, one of the finest works of doom editing that has ever been released in all of it's history.

The design and gameplay are both first-rate, with the textures being of a particularly high quality.

Music is always fitting, thing placement is well thought-out, and there is bundles of atmosphere and a sense of adventure to be had throughout. And it works equally well in single or multiplayer.

Inspiring, unique, and extremely re-playable.  An absolute must-have.

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galileo31dos01

· Edited by galileo31dos01

  

Done on HMP/continuous/saves.

 

This wad is beyond greatness. Visuals are incredibly awesome, I love the palette used especially the liquids look really good. Music is so fitting and, even if it isn't very "Doom-ish", for this wad is perfect because it really made me feel immersed into the atmosphere of the game.

 

Combat in general is medium, more or less like in Doom 2 and TNT, there are all levels of difficulty maps without exaggerating on monster placement. I didn't find any cheap traps or unfair situations, always fun stuff. 

 

Secrets at first looked confusing to find but as progressing I could spot them better and they are all very rewarding. My only tiny complaint would be about the super-secret exit in map 31, I didn't see anything intuitive that could make me think there was a secret path there, you know where (I won't spoil). If there were any clues then I shut my mouth but I don't think there were any. 

 

My favourite maps were 7, 19, 31 (despite what I said), and there're no disliked maps. Also the ending really blew my mind, neat as fuck.

 

So yeah this is a top quality mapset in terms of visuals/music. Literally beautiful palettes. Right now this is 10/10.    

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NuMetalManiak

  

this wad is as tasty as ramen noodles. it's good-tasting.

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Grain of Salt

  

The cohesion and quality control of this wad are unmatched. BTSX is the defining moment of this era of mapping.

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HavoX

  

I'm reserving my judgement until Ep2 and Ep3 are released...

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Myst.Haruko

  

It's one of those rare mapsets I enjoy rediscovering again. Music,atmosphere and visuals stroke me when I first time loaded this wad. Anyway,I'm bad at writing reviews,so I leave 5 starts,because  mappers and their work deserve it.

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WH-Wilou84

  

A true masterpiece. Everyone said it all already, but I'll do it again nonetheless : tons of effort have been put into every aspect of the project, from graphics to music to the maps themselves. BtSX features some of the best modern Doom mappers ever, and it shows : every level is gorgeous and inspiring while staying within good old vanilla Doom's limits - an impressive feat. A minor nitpick of mine is that maybe the gameplay curve could've been smoother (you get the SSG and meet almost the entire Doom II cast in the very first level !), yet the maps are diversified enough and always interesting, and some of them have a gameplay style of their own, from the map02 rocket shenanigans to map07's titular Mastermind mothers to map19's roaming Viles here and there. Overall the experience is always fresh and challenging. BtSX E1 has achieved its status as a modern classic, and the praise it gets is well deserved. Thanks again for this, essel & team ! 5/5

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j4rio

  

It's good.

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Voros

  

4/5, absolutely dreadful. The demon placement and map architecture always fills me with dread.

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Gothic

  

One of the greatest. Can't wait for the finished E2 and E3

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ShoDemo

  

What can I say. This is the first custom wad I have ever finished. This is the wad that got me interested in Doom community levels. This is the wad that made arch-viles my second favourite monster.

 

The textures are beautiful, the soundtrack is amazing and the gameplay has variety and is a decent challenge.

I recommend this wad to everyone, whatever the difficulty you choose may be. It's a work of art and you seriously need to check it out.

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Doomkid

  

lol this is a really nicely made wad, like duh, its BTSX E1. Go play it now

 

 

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Csonicgo

  

During development, I made sure it worked on "the real thing", and in the process this wad broke Doom to the point that it could have destroyed my computer's hard drive. If that doesn't say "it sucks" then I dunno what does. 5/5

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Jimmy

·

  

Boring greybase textures. Layouts aren't straightforward corridors. Too many revenants. Music sounds like a Mariachi band falling down a flight of stairs. Enjoyed the goatse pipes in MAP22 though. Shit otherwise. 5/5

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Tarnsman

  

I feel awful for having contributed to this void of artistic integrity. 5/5.

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Demtor

  

This was the second custom WAD I played through since my Doom hiatus 15 years ago. I didn't know things like this existed and I was shocked and amazed both during and after play as the ending is just fantastic. What an amazing detailed work of art that really felt like it's own game without stepping outside of the Doom 2 umbrella of greatness.  5 Stars, easy. 

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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