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Back to Saturn X E1: Get Out Of My Stations

   (83 reviews)

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About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.


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Grain of Salt

  

The cohesion and quality control of this wad are unmatched. BTSX is the defining moment of this era of mapping.

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HavoX

  

I'm reserving my judgement until Ep2 and Ep3 are released...

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Misty

  

It's one of those rare mapsets I enjoy rediscovering again. Music,atmosphere and visuals stroke me when I first time loaded this wad. Anyway,I'm bad at writing reviews,so I leave 5 starts,because  mappers and their work deserve it.

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WH-Wilou84

  

A true masterpiece. Everyone said it all already, but I'll do it again nonetheless : tons of effort have been put into every aspect of the project, from graphics to music to the maps themselves. BtSX features some of the best modern Doom mappers ever, and it shows : every level is gorgeous and inspiring while staying within good old vanilla Doom's limits - an impressive feat. A minor nitpick of mine is that maybe the gameplay curve could've been smoother (you get the SSG and meet almost the entire Doom II cast in the very first level !), yet the maps are diversified enough and always interesting, and some of them have a gameplay style of their own, from the map02 rocket shenanigans to map07's titular Mastermind mothers to map19's roaming Viles here and there. Overall the experience is always fresh and challenging. BtSX E1 has achieved its status as a modern classic, and the praise it gets is well deserved. Thanks again for this, essel & team ! 5/5

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j4rio

  

It's good.

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Voros

  

4/5, absolutely dreadful. The demon placement and map architecture always fills me with dread.

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Gothic

  

One of the greatest. Can't wait for the finished E2 and E3

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ShoDemo

  

What can I say. This is the first custom wad I have ever finished. This is the wad that got me interested in Doom community levels. This is the wad that made arch-viles my second favourite monster.

 

The textures are beautiful, the soundtrack is amazing and the gameplay has variety and is a decent challenge.

I recommend this wad to everyone, whatever the difficulty you choose may be. It's a work of art and you seriously need to check it out.

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Doomkid

  

lol this is a really nicely made wad, like duh, its BTSX E1. Go play it now

 

 

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Csonicgo

  

During development, I made sure it worked on "the real thing", and in the process this wad broke Doom to the point that it could have destroyed my computer's hard drive. If that doesn't say "it sucks" then I dunno what does. 5/5

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Jimmy

·

  

Boring greybase textures. Layouts aren't straightforward corridors. Too many revenants. Music sounds like a Mariachi band falling down a flight of stairs. Enjoyed the goatse pipes in MAP22 though. Shit otherwise. 5/5

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Tarnsman

  

I feel awful for having contributed to this void of artistic integrity. 5/5.

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Demtor

  

This was the second custom WAD I played through since my Doom hiatus 15 years ago. I didn't know things like this existed and I was shocked and amazed both during and after play as the ending is just fantastic. What an amazing detailed work of art that really felt like it's own game without stepping outside of the Doom 2 umbrella of greatness.  5 Stars, easy. 

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Jayextee

· Edited by Jayextee

  

Currently the zenith of vanilla texturing and mapping, this is a great slog from beginning to end. The singular theme (dirty tech bases) threatens to get old, but toward the end the encounter design keeps it engaging. Also, the subtle hues in the new palette are pretty sublime; and the music never fails to inspire.

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AnonimVio

  
Repetitive, but fun.

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Breezeep

  
Worth the wait.

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an_mutt

  
It's pretty good!

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StoneMason

  
An excellent example of vanilla mapmaking. I Look forward to the completion of the sequels.

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chungy

  
Simply a masterpiece.

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Edward850

  
This garbage doesn't work with Brutal Doom

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Zapzop

· Edited by Zapzop

  

Gets a 3 star due to some maps being with hellish stuff, which I don't like, and it also doesn't fit into mostly techbase theme of the mappack. Still, it's worth a play if you want.

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Tristan

  
it sucks

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punnyone

  
A great combination of jaw dropping level design, sharp gameplay, and brilliant music. One of my all time favorite wads.

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pavera

  
one out of five times five

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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