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Back to Saturn X E1: Get Out Of My Stations

   (76 reviews)

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About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.


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ShoDemo

  

What can I say. This is the first custom wad I have ever finished. This is the wad that got me interested in Doom community levels. This is the wad that made arch-viles my second favourite monster.

 

The textures are beautiful, the soundtrack is amazing and the gameplay has variety and is a decent challenge.

I recommend this wad to everyone, whatever the difficulty you choose may be. It's a work of art and you seriously need to check it out.

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Doomkid

  

lol this is a really nicely made wad, like duh, its BTSX E1. Go play it now

 

 

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Csonicgo

  

During development, I made sure it worked on "the real thing", and in the process this wad broke Doom to the point that it could have destroyed my computer's hard drive. If that doesn't say "it sucks" then I dunno what does. 5/5

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Jimmy

·

  

Boring greybase textures. Layouts aren't straightforward corridors. Too many revenants. Music sounds like a Mariachi band falling down a flight of stairs. Enjoyed the goatse pipes in MAP22 though. Shit otherwise. 5/5

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Tarnsman

  

I feel awful for having contributed to this void of artistic integrity. 5/5.

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Demtor

  

This was the second custom WAD I played through since my Doom hiatus 15 years ago. I didn't know things like this existed and I was shocked and amazed both during and after play as the ending is just fantastic. What an amazing detailed work of art that really felt like it's own game without stepping outside of the Doom 2 umbrella of greatness.  5 Stars, easy. 

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Jayextee

· Edited by Jayextee

  

Currently the zenith of vanilla texturing and mapping, this is a great slog from beginning to end. The singular theme (dirty tech bases) threatens to get old, but toward the end the encounter design keeps it engaging. Also, the subtle hues in the new palette are pretty sublime; and the music never fails to inspire.

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AnonimVio

  
Repetitive, but fun.

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Breezeep

  
Worth the wait.

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an_mutt

  
It's pretty good!

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StoneMason

  
An excellent example of vanilla mapmaking. I Look forward to the completion of the sequels.

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chungy

  
Simply a masterpiece.

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Edward850

  
This garbage doesn't work with Brutal Doom

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Zapzop

· Edited by Zapzop

  

Gets a 3 star due to some maps being with hellish stuff, which I don't like, and it also doesn't fit into mostly techbase theme of the mappack. Still, it's worth a play if you want.

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perfectpitchrob

  
A great combination of jaw dropping level design, sharp gameplay, and brilliant music. One of my all time favorite wads.

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Pavera

  
one out of five times five

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Salt-Man Z

  
The techbase theme starts to drag after a bit, but that's a minor nitpick. Absolutely phenomenal, gorgeous and fun.

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Cyberdemon531

  
about damn time

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Bryan T

  
Took long enough.

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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