Back to Saturn X E1: Get Out Of My Stations

   (60 reviews)

Author

Esselfortium and a lot of wonderful people

About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.

Base

New from scratch

Build Time

2009-2013 for the original release, followed by endless years of nitpicking and procrastination

Editors Used

Doom Builder, Slade, DeepSea, Photoshop, ProMotion

Bugs

Hopefully none. If you encounter visplane overflows or other buggy behavior when playing Back to Saturn X, please send us a report so we can look into the problem and fix it! In vanilla, the demo loop will desync under certain circumstances.


14 people like this


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Mason.

  • 5
  
An excellent example of vanilla mapmaking. I Look forward to the completion of the sequels.

Share this review


Link to review
chungy

  • 5
  
Simply a masterpiece.

Share this review


Link to review
perfectpitchrob

  • 5
  
A great combination of jaw dropping level design, sharp gameplay, and brilliant music. One of my all time favorite wads.

Share this review


Link to review
Salt-Man Z

  • 5
  
The techbase theme starts to drag after a bit, but that's a minor nitpick. Absolutely phenomenal, gorgeous and fun.

Share this review


Link to review
Rowsol

  • 5
  
Took long enough.

Share this review


Link to review
  • File Reviews

    • By Zalewa · Posted
      The text file is broken due to complete disregard towards what characters are being used to indent text. Folks, change your text editor settings to display whitespace characters!   That aside, the WAD is simply great. It comes with Brutal Doom merged in, which might be detracting for some, but really shouldn't. The levels are a very strong point of this WAD. They are big and long, although not too long to get you want to get over them. The action is nearly constant. The architecture and layout is not shy from going vertical, and the levels are very compact and well connected. Despite this, you should never feel lost, even considering the certain amount of non-linearity and many loops that you will go through. Difficulty level is adequate on "normal" - not too difficult, but also not exactly easy-peasy. I didn't try the higher "volcanic" difficulty, but if it's fair then it probably should be the preferred way of playing for most players.   It's unfortunate, however, that the WAD doesn't work in multiplayer altogether. GZDoom will quit to console as soon as one of the players dies and tries to respawn. Trying to get this to run in Zandronum by massive cuts in DECORATE resulted in Zandronum's crash.
    • By Zalewa · Posted
      Paul Corfiatis strikes again with consistent level of quality and not too high difficulty. If you know Paul's style, you know what to expect.
    • By Zalewa · Posted
      The first two maps are not that promising, they mostly stay true to the original IWAD, but I still think that IWAD maps were slightly better. The WAD picks up once it reaches into further Doom 1 episodes. It has constant action and good visuals. I like it. I love it. It's good.
    • By NuMetalManiak · Posted
      this wad is as tasty as ramen noodles. it's good-tasting.
    • By Voros · Posted
      If you're looking for some badass map to challenge yourself with, you're in the wrong place. This map is not just a (cool) map.   It's a part of Freedoom's history.