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Back to Saturn X E1: Get Out Of My Stations

   (65 reviews)

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About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.


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Apaul27

  

This is one of the best map packs ever! The levels are cool, that i want to keep playing it, and you play the map pack with your favorite gameplay mods, for even better experience. I really love the map pack, and you should too.

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Poncho

· Edited by Poncho

  

With the final (I assume, and HOPE) version out, I can feel comfortable reviewing this WAD.

 

Some have called the game's aesthetic design and theme redundant and yes, most of the levels are techbase, but remember that [the full versions of] Episode 2 and Episode 3 are coming soon, so I can accept this. What makes me completely forgive the mapmakers for using this theme for almost 27 maps is that most of them are great: they have great layouts, great traps, great music and fantastic balancing. There are a couple of bollocks maps in the set, but they are completely overshadowed by the better ones.

 

What I like about this episode more than its sequel is that there's a range of sizes in the maps: there are short and simple ones ("Postal Blowfish," "The Room Takes Shape" and "Failed Experiments and Trashed Aircraft", for example) and massive, expansive levels ("Underground Initiations" and the awesome "Tricyclic Looper"). The sequel had WAY too many large levels, and thus felt like Hellbound 2, just with a different theme. Also, no death exits. Yay!

 

The wide range of mappers also brings a lot of variety to the map design and layouts (as mentioned before, Mechadon's Map15 is easily identifiable by its huge layout), but also mappers like Skillsaw, Esselfortium, Tarnsman and the like all have their own ways of making a level around their design ideas, and I love this WAD for that.

 

I haven't played this on multiplayer, or solo-net, but I understand that there are more monsters to coincide with the additional players. All modern WADs should do this.

 

I mentioned this earlier, but the music is fucking brilliant. Tracks like "Quicksilver," "Conductor," "Drilling By Night" and "Entering" are all great on the ears.

 

However, what doesn't make this a full-stars WAD is that there are a few maps that I don't like a lot. Other than those few annoyances, I fully recommend this WAD to anyone who likes Doom.

 

Additional Notes:

 

Favourite Maps: 02, 03, 12, 15, 32

 

Least Favourite Maps: 05, 14, 19, 31

 

Final Rating: 3.5 / 4 (rounded to 4 / 5)

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QQXgamer

  

Excellent megawad. Great level design, cool new textures wisely put together. Difficulty comparable to TNT I would say. It is the wad I have been playing the most for the past 4 years, doesn't wear off much. No ultimate boss fight in this megawad, but the last level gets very tough in the end. The ending made me feel awkward. Like I was disappointed that it's over, some feeling like that.

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Gato606

  

It was very nice and entertaiment to play this megawad, the maps have a very nice design, it has a good effort for creating good quality maps, also visually is very interesting, it has its own set of textures that makes it look very futuristic, also custom sounds and music that fits with the setting and despite being done by various mappers, there is coherence between maps.

Only thing I didn't like on this megawad:  it gets tiring some levels with so many ambushes, like, we drop you in an closed room with many and powerful monsters, go help yourself... and it becomes really annoying on map24, which turns into a real slaughterfest.

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trrobin

  

After having now played this gem dozens of times, because of the sheer quality and immersiveness of it, and only recently realising that this was uploaded on here, it obviously deserves a rating.

I can't think of anything interesting or descriptive to say that hasn't already been said by other reviewers here so I will keep it brief.

This is, simply put, one of the finest works of doom editing that has ever been released in all of it's history.

The design and gameplay are both first-rate, with the textures being of a particularly high quality.

Music is always fitting, thing placement is well thought-out, and there is bundles of atmosphere and a sense of adventure to be had throughout. And it works equally well in single or multiplayer.

Inspiring, unique, and extremely re-playable.  An absolute must-have.

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galileo31dos01

· Edited by galileo31dos01

  

Done on HMP/continuous/saves.

 

This wad is beyond greatness. Visuals are incredibly awesome, I love the palette used especially the liquids look really good. Music is so fitting and, even if it isn't very "Doom-ish", for this wad is perfect because it really made me feel immersed into the atmosphere of the game.

 

Combat in general is medium, more or less like in Doom 2 and TNT, there are all levels of difficulty maps without exaggerating on monster placement. I didn't find any cheap traps or unfair situations, always fun stuff. 

 

Secrets at first looked confusing to find but as progressing I could spot them better and they are all very rewarding. My only tiny complaint would be about the super-secret exit in map 31, I didn't see anything intuitive that could make me think there was a secret path there, you know where (I won't spoil). If there were any clues then I shut my mouth but I don't think there were any. 

 

My favourite maps were 7, 19, 31 (despite what I said), and there're no disliked maps. Also the ending really blew my mind, neat as fuck.

 

So yeah this is a top quality mapset in terms of visuals/music. Literally beautiful palettes. Right now this is 10/10.    

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NuMetalManiak

  

this wad is as tasty as ramen noodles. it's good-tasting.

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Grain of Salt

  

The cohesion and quality control of this wad are unmatched. BTSX is the defining moment of this era of mapping.

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HavoX

  

I'm reserving my judgement until Ep2 and Ep3 are released...

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Myst.Haruko

  

It's one of those rare mapsets I enjoy rediscovering again. Music,atmosphere and visuals stroke me when I first time loaded this wad. Anyway,I'm bad at writing reviews,so I leave 5 starts,because  mappers and their work deserve it.

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WH-Wilou84

  

A true masterpiece. Everyone said it all already, but I'll do it again nonetheless : tons of effort have been put into every aspect of the project, from graphics to music to the maps themselves. BtSX features some of the best modern Doom mappers ever, and it shows : every level is gorgeous and inspiring while staying within good old vanilla Doom's limits - an impressive feat. A minor nitpick of mine is that maybe the gameplay curve could've been smoother (you get the SSG and meet almost the entire Doom II cast in the very first level !), yet the maps are diversified enough and always interesting, and some of them have a gameplay style of their own, from the map02 rocket shenanigans to map07's titular Mastermind mothers to map19's roaming Viles here and there. Overall the experience is always fresh and challenging. BtSX E1 has achieved its status as a modern classic, and the praise it gets is well deserved. Thanks again for this, essel & team ! 5/5

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j4rio

  

It's good.

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Voros

  

4/5, absolutely dreadful. The demon placement and map architecture always fills me with dread.

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Gothic

  

One of the greatest. Can't wait for the finished E2 and E3

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ShoDemo

  

What can I say. This is the first custom wad I have ever finished. This is the wad that got me interested in Doom community levels. This is the wad that made arch-viles my second favourite monster.

 

The textures are beautiful, the soundtrack is amazing and the gameplay has variety and is a decent challenge.

I recommend this wad to everyone, whatever the difficulty you choose may be. It's a work of art and you seriously need to check it out.

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Doomkid

  

lol this is a really nicely made wad, like duh, its BTSX E1. Go play it now

 

 

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Csonicgo

  

During development, I made sure it worked on "the real thing", and in the process this wad broke Doom to the point that it could have destroyed my computer's hard drive. If that doesn't say "it sucks" then I dunno what does. 5/5

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Jimmy

·

  

Boring greybase textures. Layouts aren't straightforward corridors. Too many revenants. Music sounds like a Mariachi band falling down a flight of stairs. Enjoyed the goatse pipes in MAP22 though. Shit otherwise. 5/5

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Tarnsman

  

I feel awful for having contributed to this void of artistic integrity. 5/5.

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Demtor

  

This was the second custom WAD I played through since my Doom hiatus 15 years ago. I didn't know things like this existed and I was shocked and amazed both during and after play as the ending is just fantastic. What an amazing detailed work of art that really felt like it's own game without stepping outside of the Doom 2 umbrella of greatness.  5 Stars, easy. 

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Jayextee

· Edited by Jayextee

  

Currently the zenith of vanilla texturing and mapping, this is a great slog from beginning to end. The singular theme (dirty tech bases) threatens to get old, but toward the end the encounter design keeps it engaging. Also, the subtle hues in the new palette are pretty sublime; and the music never fails to inspire.

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AnonimVio

  
Repetitive, but fun.

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Breezeep

  
Worth the wait.

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an_mutt

  
It's pretty good!

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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