Back to Saturn X E1: Get Out Of My Stations

   (59 reviews)


Esselfortium and a lot of wonderful people

About This File

Get Out Of My Stations is the first episode of Back to Saturn X, a three-episode partial conversion for Doom II.

Back to Saturn X is fully compatible with Doom2.exe and Chocolate Doom. It has also been tested with Eternity Engine, PrBoom-Plus, ZDoom, GZDoom, and Risen3D.


New from scratch

Build Time

2009-2013 for the original release, followed by endless years of nitpicking and procrastination

Editors Used

Doom Builder, Slade, DeepSea, Photoshop, ProMotion


Hopefully none. If you encounter visplane overflows or other buggy behavior when playing Back to Saturn X, please send us a report so we can look into the problem and fix it! In vanilla, the demo loop will desync under certain circumstances.

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User Feedback

  • File Reviews

    • By Voros · Posted
      If you're looking for some badass map to challenge yourself with, you're in the wrong place. This map is not just a (cool) map.   It's a part of Freedoom's history.
    • By Liberation · Posted
      Very short, but some nice effects used.
    • By everennui · Posted
      That was a pleasant surprise. For a map that's older than 20 years it's damn good. I don't come across something like this a lot. Sound replacements for Shotgun, Chaingun and Plasma rifle. Custom sounds for switch actions, monsters and more.    Honestly, I only played the first 4 maps, so based on that I think it's good.

      I liked it.

      It's certainly not up to 2017 standards, but it's pretty darn good - given the era. The maps were made in WadEd, so I can forgive the 90* angles all over the place.
    • By felgro · Posted
      Mediocre but playable maps ruined by yet another twit that thinks waves of lost souls and pain elementals are "entertaining". Their novelty well and truly wore off over 20 years ago. Why do people do this?
    • By everennui · Posted
      It's a map from 1999, but it's not a very good one. It's hard to understand a lot of the triggers. The exit was on the unique side, but could be missed if you're not keeping an eye open.