Newgothic Movement 2

   (23 reviews)

Author

Armouredblood and Archi

About This File

Slaughter. Fun slaughter. With music. Enjoy.

Base

New

Build Time

I don't know

Editors Used

doom builder2, gzdb, slade

Bugs

Uses zdbsp extended nodes, some maps don't work with zdaemon




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  • 5
   3 of 3 members found this review helpful 3 / 3 members

The description says "Slaughter. Fun slaughter. With music. Enjoy."
Delivers as promised. Great mapset of the "slaughter + eye candy" type. Recommend!

 

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trrobin

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Without a doubt this is the most enjoyable slaughter wad I have ever played bar none.
The original "Newgothic Movement" was already great (especially for the time), but this sequel manages to not only match it's quality, but to exceed it (and then some), delivering an unmatched doom experience.
The gameplay is finely-honed, the architecture/level-design and thing placement are all carefully crafted, the music is always fitting, and the variation between levels keeps things interesting and moving.

Yes there is the odd visual glitch here and there, but you really won't care as you'll be having so much fun.

If only all slaughter wads were this inspired!

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Gallic00

  • 5
  

Felt more polished than the original.  Maps were more enjoyable and prettier.

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galileo31dos01

· Edited by galileo31dos01

  • 5
  

Done on UV/continuous/saves

 

Yes, continuous, so what?. A great mapset that practically requires foreknowledge and/or iddqd runs to see what's out there. Playing blind will make players suffer from frustration and annoyance, unless you really dig into intense slaughter wads. So, regardless of iddqd-ing before actually playing, I think it goes fair all the time IMO. As far as I remember I didn't have anger issues aside from a few specific situations, like the dark blood-erage in map 05. Patience is also required, but the adrenaline you feel playing these maps is, wow. 

 

Visuals and music are excellent. Gothic is really awesome in Doom, and some effects like the underwater cave in map 13 are what added pluses to the maps. There are a few HOMs in some maps and nodebuilder (as they call) issues in map 09. Map 31 looks awesome.

 

Secrets, well aside from some invul spheres that may or may not feel obligatory, are in general fine. And the music sounds great, adds a sense of excitement when tackling hordes of everything. 

 

My favourite maps, umm maps 03 and 13, also 08, 09, 10 and 15 for having a lot of fun. Map 05 is the only one I didn't quite enjoy, as far as I remember, though it's not a bad map. 

 

Overall, it gives you what it promises, go and check it out if you are a fan of carnage. It's a 9/10 for me. 

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