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Newgothic Movement 2

   (23 reviews)

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Slaughter. Fun slaughter. With music. Enjoy.


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Gallic00

  

Felt more polished than the original.  Maps were more enjoyable and prettier.

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trrobin

  

Without a doubt this is the most enjoyable slaughter wad I have ever played bar none.
The original "Newgothic Movement" was already great (especially for the time), but this sequel manages to not only match it's quality, but to exceed it (and then some), delivering an unmatched doom experience.
The gameplay is finely-honed, the architecture/level-design and thing placement are all carefully crafted, the music is always fitting, and the variation between levels keeps things interesting and moving.

Yes there is the odd visual glitch here and there, but you really won't care as you'll be having so much fun.

If only all slaughter wads were this inspired!

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galileo31dos01

· Edited by galileo31dos01

  

Done on UV/continuous/saves

 

Yes, continuous, so what?. A great mapset that practically requires foreknowledge and/or iddqd runs to see what's out there. Playing blind will make players suffer from frustration and annoyance, unless you really dig into intense slaughter wads. So, regardless of iddqd-ing before actually playing, I think it goes fair all the time IMO. As far as I remember I didn't have anger issues aside from a few specific situations, like the dark blood-erage in map 05. Patience is also required, but the adrenaline you feel playing these maps is, wow. 

 

Visuals and music are excellent. Gothic is really awesome in Doom, and some effects like the underwater cave in map 13 are what added pluses to the maps. There are a few HOMs in some maps and nodebuilder (as they call) issues in map 09. Map 31 looks awesome.

 

Secrets, well aside from some invul spheres that may or may not feel obligatory, are in general fine. And the music sounds great, adds a sense of excitement when tackling hordes of everything. 

 

My favourite maps, umm maps 03 and 13, also 08, 09, 10 and 15 for having a lot of fun. Map 05 is the only one I didn't quite enjoy, as far as I remember, though it's not a bad map. 

 

Overall, it gives you what it promises, go and check it out if you are a fan of carnage. It's a 9/10 for me. 

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Nazgul9

  

The description says "Slaughter. Fun slaughter. With music. Enjoy."
Delivers as promised. Great mapset of the "slaughter + eye candy" type. Recommend!

 

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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