Jump to content

Newgothic Movement 2

   (23 reviews)

Guest

About This File

Slaughter. Fun slaughter. With music. Enjoy.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Nazgul9

   3 of 3 members found this review helpful 3 / 3 members

The description says "Slaughter. Fun slaughter. With music. Enjoy."
Delivers as promised. Great mapset of the "slaughter + eye candy" type. Recommend!

 

Share this review


Link to review
trrobin

   2 of 2 members found this review helpful 2 / 2 members

Without a doubt this is the most enjoyable slaughter wad I have ever played bar none.
The original "Newgothic Movement" was already great (especially for the time), but this sequel manages to not only match it's quality, but to exceed it (and then some), delivering an unmatched doom experience.
The gameplay is finely-honed, the architecture/level-design and thing placement are all carefully crafted, the music is always fitting, and the variation between levels keeps things interesting and moving.

Yes there is the odd visual glitch here and there, but you really won't care as you'll be having so much fun.

If only all slaughter wads were this inspired!

rdwpa likes this

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

   1 of 1 member found this review helpful 1 / 1 member

Done on UV/continuous/saves

 

Yes, continuous, so what?. A great mapset that practically requires foreknowledge and/or iddqd runs to see what's out there. Playing blind will make players suffer from frustration and annoyance, unless you really dig into intense slaughter wads. So, regardless of iddqd-ing before actually playing, I think it goes fair all the time IMO. As far as I remember I didn't have anger issues aside from a few specific situations, like the dark blood-erage in map 05. Patience is also required, but the adrenaline you feel playing these maps is, wow. 

 

Visuals and music are excellent. Gothic is really awesome in Doom, and some effects like the underwater cave in map 13 are what added pluses to the maps. There are a few HOMs in some maps and nodebuilder (as they call) issues in map 09. Map 31 looks awesome.

 

Secrets, well aside from some invul spheres that may or may not feel obligatory, are in general fine. And the music sounds great, adds a sense of excitement when tackling hordes of everything. 

 

My favourite maps, umm maps 03 and 13, also 08, 09, 10 and 15 for having a lot of fun. Map 05 is the only one I didn't quite enjoy, as far as I remember, though it's not a bad map. 

 

Overall, it gives you what it promises, go and check it out if you are a fan of carnage. It's a 9/10 for me. 

Share this review


Link to review
Gallic00

  

Felt more polished than the original.  Maps were more enjoyable and prettier.

Share this review


Link to review
  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
×