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Newgothic Movement 2

   (23 reviews)

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Slaughter. Fun slaughter. With music. Enjoy.


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Gallic00

  

Felt more polished than the original.  Maps were more enjoyable and prettier.

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trrobin

  

Without a doubt this is the most enjoyable slaughter wad I have ever played bar none.
The original "Newgothic Movement" was already great (especially for the time), but this sequel manages to not only match it's quality, but to exceed it (and then some), delivering an unmatched doom experience.
The gameplay is finely-honed, the architecture/level-design and thing placement are all carefully crafted, the music is always fitting, and the variation between levels keeps things interesting and moving.

Yes there is the odd visual glitch here and there, but you really won't care as you'll be having so much fun.

If only all slaughter wads were this inspired!

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galileo31dos01

· Edited by galileo31dos01

  

Done on UV/continuous/saves

 

Yes, continuous, so what?. A great mapset that practically requires foreknowledge and/or iddqd runs to see what's out there. Playing blind will make players suffer from frustration and annoyance, unless you really dig into intense slaughter wads. So, regardless of iddqd-ing before actually playing, I think it goes fair all the time IMO. As far as I remember I didn't have anger issues aside from a few specific situations, like the dark blood-erage in map 05. Patience is also required, but the adrenaline you feel playing these maps is, wow. 

 

Visuals and music are excellent. Gothic is really awesome in Doom, and some effects like the underwater cave in map 13 are what added pluses to the maps. There are a few HOMs in some maps and nodebuilder (as they call) issues in map 09. Map 31 looks awesome.

 

Secrets, well aside from some invul spheres that may or may not feel obligatory, are in general fine. And the music sounds great, adds a sense of excitement when tackling hordes of everything. 

 

My favourite maps, umm maps 03 and 13, also 08, 09, 10 and 15 for having a lot of fun. Map 05 is the only one I didn't quite enjoy, as far as I remember, though it's not a bad map. 

 

Overall, it gives you what it promises, go and check it out if you are a fan of carnage. It's a 9/10 for me. 

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Nazgul9

  

The description says "Slaughter. Fun slaughter. With music. Enjoy."
Delivers as promised. Great mapset of the "slaughter + eye candy" type. Recommend!

 

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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