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Impact

   (16 reviews)
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About This File

My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.


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Bri0che

  

The map provide good action, gameplay is good.

Maybe the map itself lack of something like more details and polish in my opinion. I will not count it since it is a first map from the author, so 4/5. :)

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Biodegradable

  

This is a terrific little map with fun combat and cool secrets. It very much feels like a more compact and frenetic version of E1M1. I've even been practicing speedrunning on it too, which has been fun.

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baja blast rd.

·

  

This could ascend to Cacoward quality with a simple copy/paste clone job -- then it'd be Double Impact. *booed off stage* 

 

It's an adequate "my first map." You chew up lumps of fodder with weaker weapons in small rooms with sharp directional lighting for about 2 minutes. One of the secrets was cool. Satisfying enough.

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smeghammer

  

Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!

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Zalewa

  

Feels very Doom 1-nish, like a twisted version of E1M1. Simple, short, straight-forward, but not bad. Try making something longer and with more open layout.

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Walter confetti

  
Nice and short map. Kinda linear but enjoyable.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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