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Impact

   (15 reviews)
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About This File

My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.


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Biodegradable

  

This is a terrific little map with fun combat and cool secrets. It very much feels like a more compact and frenetic version of E1M1. I've even been practicing speedrunning on it too, which has been fun.

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rd.

·

  

This could ascend to Cacoward quality with a simple copy/paste clone job -- then it'd be Double Impact. *booed off stage* 

 

It's an adequate "my first map." You chew up lumps of fodder with weaker weapons in small rooms with sharp directional lighting for about 2 minutes. One of the secrets was cool. Satisfying enough.

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smeghammer

  

Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!

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Zalewa

  

Feels very Doom 1-nish, like a twisted version of E1M1. Simple, short, straight-forward, but not bad. Try making something longer and with more open layout.

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Walter confetti

  
Nice and short map. Kinda linear but enjoyable.

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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