Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Impact

   (16 reviews)
Sign in to follow this  

Guest

About This File

My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Bri0che

  

The map provide good action, gameplay is good.

Maybe the map itself lack of something like more details and polish in my opinion. I will not count it since it is a first map from the author, so 4/5. :)

Share this review


Link to review
Biodegradable

  

This is a terrific little map with fun combat and cool secrets. It very much feels like a more compact and frenetic version of E1M1. I've even been practicing speedrunning on it too, which has been fun.

Share this review


Link to review
baja blast rd.

·

  

This could ascend to Cacoward quality with a simple copy/paste clone job -- then it'd be Double Impact. *booed off stage* 

 

It's an adequate "my first map." You chew up lumps of fodder with weaker weapons in small rooms with sharp directional lighting for about 2 minutes. One of the secrets was cool. Satisfying enough.

Share this review


Link to review
smeghammer

  

Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!

Share this review


Link to review
Zalewa

  

Feels very Doom 1-nish, like a twisted version of E1M1. Simple, short, straight-forward, but not bad. Try making something longer and with more open layout.

Share this review


Link to review
Walter confetti

  
Nice and short map. Kinda linear but enjoyable.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×