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Vulkan (Episode 1) v1.2

   (1 review)
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About This File

Seven-level episode featuring some new graphics, monsters, weapons, pickups, mechanics, basically anything that grabbed my attention at the time.

Venture down into the Vulkan power station, a promising side project by UAC that as usual accidentally drilled into Hell and summoned an army of bloodthirsty demons.

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The text file is broken due to complete disregard towards what characters are being used to indent text. Folks, change your text editor settings to display whitespace characters!


That aside, the WAD is simply great. It comes with Brutal Doom merged in, which might be detracting for some, but really shouldn't. The levels are a very strong point of this WAD. They are big and long, although not too long that would make you want to get over them. The action is nearly constant. Visuals are well detailed, and while not as pretty as in Miasma, they are still very good and fulfill their role of building a believable techbase. The architecture and layout is not shy from going vertical, and the levels are very compact and well connected. Despite this, you should never feel lost, even considering the certain amount of non-linearity and many loops that you will go through. Difficulty level is adequate on "normal" - not too difficult, but also not exactly easy-peasy. I didn't try the higher "volcanic" difficulty, but if it's fair then it probably should be the preferred way of playing for most players.


It's unfortunate, however, that the WAD doesn't work in multiplayer altogether. GZDoom will quit to console as soon as one of the players dies and tries to respawn. Trying to get this to run in Zandronum by massive cuts in DECORATE resulted in Zandronum's crash.


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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...