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Sinful Outpost

   (4 reviews)
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A big and detailed bricks and metal map for Doom 2 inspired by John Dr. Sleep Anderson and Tom Mustaine.


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baja blast rd.

· Edited by rdwpa

  

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A very respectable 3/5.

 

Nothing is egregiously wrong with Sinful Outpost, a 25-minute adventure through a classic brick, metal, and blood stronghold. As he often does, pcorf escalates gradually through the arsenal and bestiary, and keeps UV uniformly "fair and balanced." The visuals didn't wow me but hover around decent, showing off neat wrinkles in pcorf's detailing toolkit. Sinful Outpost offers good novice practice for secret hunting, stashing its nine secrets in an assortment of typical ways. 

 

For my tastes, the gameplay design played it very safe and by the numbers -- everything unfolded how the player might expect -- which when coupled with straightforward fights, resulted in limited tension and excitement. The baseline action felt satisfying enough, with open spaces for shotgun sniping, SSG jousting, and rocket hurling and with intuitive progression. 

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omegamer

  

great map!

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Zalewa

  

Paul Corfiatis strikes again with consistent level of quality and not too high difficulty. If you know Paul's style, you know what to expect.

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bioshockfan90

  

Deeply enjoyed it, good themeing

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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