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Low Memory

   (4 reviews)


About This File

Here we go... Once upon a time, lived a 11-year old autist dwelling in the glorious realm of 4chan. One day, he was downloading Sailor Moon hentai, as usual. However, today it was different. His hard drive, which had always obediently fulfilled its master's twisted desires, suddenly, like a bolt from the blue, decided to fight.

+----------+ |LOW MEMORY| +----------+


"Ou nou wot do ai doo?", said the discouraged internet knight. Suddenly, his computer started playing some tune: "Dum dum dum dumdum dum dum dum dum dumdumdum dumdum dum dumdum dumdum dumdum" He recognized the tune. It was the track of the first level of some crappy pixelated game from 1993 his (disappointed) father likes to play, as his last refuge from the problems of having a single descendant whose vocab is limited to "YOUR MOM!". A message flashed on the screen: "Do you need help?". He managed to squeeze out a sentence from his degrading brain "jes ai doo". Then, the display of his computer started displaying a first-person view of some dude who can't even hold a gun properly. "Come on", a new message popped up, "your hard- drive depends on you!"

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· Edited by bzzrak


(Mods, could you delete this one, please?)



I have found a load of game-breaking bugs in this masterpiece of mine.

If you haven't dismissed this as another junk WAD bloating /idgames yet, please wait for a few more days until I post an updated version.


New version is in /incoming, it should be approved soon.


It's on the old frontend for now, this one is a bit slow, I guess.

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Not sure I'd define this map in so few words. It does however involve a lot of inescapable death and trial/error. If you can bear to die a few times as you progress, you'll find some of the traps and puzzles to be pretty neat and intuitive. The problem however is that there is no information to go off of that there is even a puzzle to solve. Arrows tell you what to do, and then you get attacked by monsters for doing it. Doors have crushers above them, unmarked walls are switches, etc. I'm not entirely sure the map is possible. I got stuck at this part for example (below.) Maybe the switch was supposed to be a repeatable action? Not sure. Also not sure if I'd play it again. Map author is smart, but applying it in a way that's probably only fun for spectators to laugh at, but not fun for anyone to play on their own.



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Lame troll map

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".