Advanced engine needed : Boom compatible (mostly)
Primary purpose : Single play
Title : The Cursed Hangar
Filename : hangar
Release date : 2017
Author : Jonathan Dowland
Email Address : firstname.lastname@example.org
Other Files By Author : See https://jmtd.net/doom/ and
Description : This was the first level of the Freedoom project
from around 2006 to 2017. It has recently been
replaced and so I decided to make some edits and
fixes, to create a "definitive cut" version and
release it stand alone. I chose the name "The Cursed
Hangar" for this final re-issue.
The map is intended to be a play on Doom's E1M1
"The Hangar". It follows the rough layout of that
classic map, but is slightly more complex and
slightly more difficult.
The map is intended to use Boom features and so has
moving floors, modified COLORMAPs, transparent
This PWAD is designed to work with Boom compatible
source ports and Ultimate Doom v1.9. There's a
DEHACKED lump that spices things up a little bit if
your port supports MBF code pointers (most do).
I've also included two SFX that my brother and I
contributed to Freedoom in the early days and which
were subsequently replaced.
Additional Credits to : TheGreenHerring and NickZ who made minor fixes and
changes to the map in Freedoom.
Joseph Dowland (dsclaw).
RjY, Voros and Catoptromancy for play-testing and fix
I've imported some textures from FreeDoom that I used
for the map and aren't in base Doom (they're mostly
recreations of Doom 2 patches). Thanks to the authors:
* RW22_1 - Nick Baker (NiGHTMARE)
* RW28_4 - Colin Phipps (cph)
* RW18_1 - Simon Howard (Fraggle)
* SFALL/NUKAGE1 - Sodaholic
* RW33_1 and SLIME14 - Fredrik Johansson
Special Mentions : Giancarlo Laso (Shadow1013) who "vanillafied" the map
in his "Invasion Of The Damned" PWAD:
Wesley Johnson who made some suggested modifications
to the map which didn't get included in Freedoom (or
Simon Howard, Mike Swanson, Voros and all other
Freedoom contributors for their continued efforts.
Bugs : Plenty.
QZDoom (at least version 1.2.2) doesn't render the
"muggy" underground area with the custom COLORMAP.
* What is included *
New levels : 1
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch (and variations)
Build Time : over 10 years (from first to last edit)
Editor(s) used : WadAuthor; Slade; Eureka; a hex editor;
no doubt others
May Not Run With : E1M1 are not vanilla compatible
Tested With : Eternity, Prboom+, GZDoom;
QZDoom (see "Bugs" above)
* Copyright / Permissions *
Copyright (c) 2001-2017
Jonathan Dowland; Joseph Dowland; NickZ; TheGreenHerring
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Freedoom project nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://jmtd.net/ ; https://www.doomworld.com/idgames/
FTP sites: /idgames mirrors