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   (2 reviews)


About This File

Trapped its a 1 Level only in where the goal its to escape the unknown place you got in

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· Edited by Zalewa


One of those WADs that takes a mixture of ZDoom features and throws them in together to create a figural tutti-frutti of rooms. And this WAD is that - room-by-room progression with ugly textures and ugly sector proportions. The map is marred with some technical issues: missing textures and undamaging acid where a protective suit is provided. There are also only 44 monsters. It's one of those maps that look like the author made it to learn ZDoom. It's skippable, at best.

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· Edited by UAC-Janitor


This is a Really good E2/E3 Style map. I Loved it so much! You made effective us of 3d Floors, deep water, Enemy placement, Level Detail was just enough to make it fun and pleasant to look at. It wasn't insane UDMF, which is great!


Now the only bad thing in this wad is of particularly the lack of different lighting levels, and since your using GZDoom Builder, maybe Colored lighting to? Guaranteed to spice your doom map up. Like for outdoor segments for example, give a slight tint of the sky boxes color and you'll see it'll look much better. This map is worthy of a DUMP 4 Project, especially with that Awesome Level ending! The Cyber demon battle was quite the struggle my dude especially with lava on the floor and thin floors. Im gonna run through it again with different mods! thank you for such a great map!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.