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Temple Palace

   (2 reviews)
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My third Doom WAD.


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Walter confetti

· Edited by Walter confetti

  

Short and compact map, nothing really impressive and also broken monsters from skulltag.

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Zalewa

  

From text file:

 

Quote

"Advanced engine needed: ZDoom compatible ports"

So I ran it in Zandronum

 

but the text file also says:

 

Quote

Tested With             : Skulltag

 

Is that the reason for all the "YOU FAIL IT" symbols? The map is short like MAP01: Entryway, uses Entryway's music and the only challenge it offers is at the very beginning where 2 chaingunners attack you in the first, tiny room.

 

The visuals are technically fine but that's it. There's no other merit whatsoever.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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