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Secretdoom: Hell's Memento 2

   (2 reviews)
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After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.


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Nate River

  

Cool new WAD that like its predecessors makes good use of custom monsters and powerups to enrich the gameplay but still very much feels like a classic Doom mapset.

Recommended to everyone who likes to grab their rifle and kick some ass!

Map07 is my favorite.

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Zalewa

  

This WAD is sort of split in half. The first half, which consists of maps 01 - 05 is, well, nice. The maps look decent, the gameplay is full of action, the difficulty is moderate as you're constantly being provided with lots of health pickups. Despite this, the fights manage to be engaging. Tha latter half is different. The maps still look decent, but they become more and more straight forward. This is also visible in the first half, but the second consists of tunnel levels where you go forward and forward and pump rockets into enemies that arrive at you from 128 unit wide tunnels. And this drags on. These maps sport 900 enemies, each, but they are all threatless and die quickly. The last map, MAP10, is somewhat better, as it is set in a Doom2's MAP15-like city with loads of room to roam freely and allowing you to beat the map in the way you'd like it. It's still rather easy.

 

Not a bad WAD, but it has lots of filler and wears you out after a while.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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