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The Joy of Mapping #3 - MANDATORY JOY

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About This File

This was a livestreamed communal mapping session that took place on January 28th, 2017, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.

The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

Map Listing: MAP01: First Map - Polyducks MAP02: Battle Tendency - DrPyspy MAP03: Cart Before The Horse - Anonymous MAP04: Infestation Station - Gutawer MAP05: Sewer Or Later - A2Rob MAP06: Capricious Cavern - Baratus MAP07: WaterWorld - DukeWooze MAP08: THE IMPS, OH GOD - DoomTheRobot MAP09: Techno Keep - Mystyc Cheez MAP10: Phobos Micro Computer Lab - kevansevans MAP11: Lost Stock Holding Station - walter confalonieri MAP12: Fortress of Blood - Dalvi Dandy MAP13: Dandy and Sandy - vbob MAP14: Sand Wedge - Pinchy MAP15: Subterranean Headaches - Breezeep MAP16: Slimy Nook - Alfonzo MAP17: Midal - SAraisVanu MAP18: Library of Horrors - rdwpa MAP19: Vacant - AD_79 MAP20: Mountain Base Atlas - DooM_RO MAP21: Funked Up - Fonze MAP22: Embers - ZZYZX MAP23: Oasis2 - Jimmy

Music Listing: MAP01: "Why Settle For Colonel?" by yakfak MAP02: MIDI of "Faint" by Linkin Park MAP03: "Countdown to Death" by Robert Prince MAP04: "Time Trax (Gen) Stages 2, 5, 7" by Tim Follin MAP05: "Depth Charge" by stewboy MAP06: "CAVE1.MID" from Gubble 2 OST by Seppo Hurme MAP07: "They're Going To Get You" by Robert Prince MAP08: "Goin' Down The Fast Way" by Lee Jackson MAP09: "Into Sandy's City" by Robert Prince MAP10: "The Demon's Dead" by Robert Prince MAP11: D_DEAD from heroes2.wad MAP12: MIDI from alpha version of Blood, by Daniel Bernstein MAP13: "Shawn's Got The Shotgun" by Robert Prince MAP14: "Planet of the Assholes" by Jimmy MAP15: "King Roo" by Alfonzo MAP16: "kocking on, clocking off" by jmickle66666666 MAP18: "Cyanide Downpour" by Jimmy MAP19: "Reach Within" by Jimmy MAP20: "Parhelion" by Jimmy MAP21: MIDI of "Funked Up" by Overdrive MAP22: "Ravi Vallis" from Chaser OST by Juraj Karkus and Lubomir Ruttkay MAP23: MIDI of "Crush" by Pendulum


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geo

· Edited by geo

  

The Joy of Mapping #3 is a community speed mapping megawad that manages to be amazing with compact, competent and fun maps. As stated in the .txt file its a 3 hour event and that seems to be enough time for quality with great maps without being large or confusing. While it is a bit of a mixed bag with the first map being the shortest, the rest offer big action, tricks of advanced developers and good traps. Everything felt like a good, even challenge with moments of dread coupled with moments of power to mow down enemies.

 

I appreciate speed mapping megawads as I know what I'm getting into rather than playing a single 2 minute map that took me 2 minutes to find, download, read the text file and load up. I'd rather play them all at once to get this good experience. Because its all 2 - 5+ minute maps, its good for a full play through in a shorter amount of time. There's a lot of diversity from map to map and if you didn't get the drift earlier, nothing overstays its welcome.

 

Most maps seem like they have a good variety of heights, textures and even themes within themes. Its staggering how good most of these turned out. I say most, because there are a few rougher maps and I'll point out the waterfalls in the darkness as the real exception to this rule. Fighting enemies in pitch black without night vision felt like something I just did not want to do, so when I died, I skipped it.

 

One head scratcher was a few of the maps had an exit door where enemies spawn in or walls open up behind you... but when you're already at the exit why would it matter if they're behind you? Maybe the 100%ers out there that need to kill everything to quench their blood lust would turn around to keep fighting. It could have always been a rush, finish situation where the 3 hours was up, let's just slap an exit here. Bam. Done.

 

The megawad includes a few new midis from big bands and its always welcome to have some fresh music to go with the action. Another thing I like is the forced pistol start. That way everything is as the author designed it rather than walking into a map with a rocket launcher that was designed with lesser enemies sprinkled about.

 

For fans of shorter levels where you see a lot of themes in a short amount of time this is for you. People that like big action without being a slaughter map or getting confused where to go, this is for you too. If you need more of a marathon with big maps, puzzles or secrets, keep on looking.

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Zalewa

  

A pretty successful speedmapping with all maps being of at least decent quality, and most being just simply good. The final few err a bit on the difficult side, where you might get numbed and tell yourself "Oh, another death. Whatever." But really, good visuals, interesting gameplay, a bit tight on ammo but still, mostly fair.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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