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The Joy of Mapping #3 - MANDATORY JOY

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About This File

This was a livestreamed communal mapping session that took place on January 28th, 2017, with participants mapping under the strict guidance of Jimmy and a few session tutors via Discord and TwitchTV. The mappers were talking through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.

The participants mapped in a variety of formats, mostly Boom and ZDoom (UDMF).

Map Listing: MAP01: First Map - Polyducks MAP02: Battle Tendency - DrPyspy MAP03: Cart Before The Horse - Anonymous MAP04: Infestation Station - Gutawer MAP05: Sewer Or Later - A2Rob MAP06: Capricious Cavern - Baratus MAP07: WaterWorld - DukeWooze MAP08: THE IMPS, OH GOD - DoomTheRobot MAP09: Techno Keep - Mystyc Cheez MAP10: Phobos Micro Computer Lab - kevansevans MAP11: Lost Stock Holding Station - walter confalonieri MAP12: Fortress of Blood - Dalvi Dandy MAP13: Dandy and Sandy - vbob MAP14: Sand Wedge - Pinchy MAP15: Subterranean Headaches - Breezeep MAP16: Slimy Nook - Alfonzo MAP17: Midal - SAraisVanu MAP18: Library of Horrors - rdwpa MAP19: Vacant - AD_79 MAP20: Mountain Base Atlas - DooM_RO MAP21: Funked Up - Fonze MAP22: Embers - ZZYZX MAP23: Oasis2 - Jimmy

Music Listing: MAP01: "Why Settle For Colonel?" by yakfak MAP02: MIDI of "Faint" by Linkin Park MAP03: "Countdown to Death" by Robert Prince MAP04: "Time Trax (Gen) Stages 2, 5, 7" by Tim Follin MAP05: "Depth Charge" by stewboy MAP06: "CAVE1.MID" from Gubble 2 OST by Seppo Hurme MAP07: "They're Going To Get You" by Robert Prince MAP08: "Goin' Down The Fast Way" by Lee Jackson MAP09: "Into Sandy's City" by Robert Prince MAP10: "The Demon's Dead" by Robert Prince MAP11: D_DEAD from heroes2.wad MAP12: MIDI from alpha version of Blood, by Daniel Bernstein MAP13: "Shawn's Got The Shotgun" by Robert Prince MAP14: "Planet of the Assholes" by Jimmy MAP15: "King Roo" by Alfonzo MAP16: "kocking on, clocking off" by jmickle66666666 MAP18: "Cyanide Downpour" by Jimmy MAP19: "Reach Within" by Jimmy MAP20: "Parhelion" by Jimmy MAP21: MIDI of "Funked Up" by Overdrive MAP22: "Ravi Vallis" from Chaser OST by Juraj Karkus and Lubomir Ruttkay MAP23: MIDI of "Crush" by Pendulum

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· Edited by geo


The Joy of Mapping #3 is a community speed mapping megawad that manages to be amazing with compact, competent and fun maps. As stated in the .txt file its a 3 hour event and that seems to be enough time for quality with great maps without being large or confusing. While it is a bit of a mixed bag with the first map being the shortest, the rest offer big action, tricks of advanced developers and good traps. Everything felt like a good, even challenge with moments of dread coupled with moments of power to mow down enemies.


I appreciate speed mapping megawads as I know what I'm getting into rather than playing a single 2 minute map that took me 2 minutes to find, download, read the text file and load up. I'd rather play them all at once to get this good experience. Because its all 2 - 5+ minute maps, its good for a full play through in a shorter amount of time. There's a lot of diversity from map to map and if you didn't get the drift earlier, nothing overstays its welcome.


Most maps seem like they have a good variety of heights, textures and even themes within themes. Its staggering how good most of these turned out. I say most, because there are a few rougher maps and I'll point out the waterfalls in the darkness as the real exception to this rule. Fighting enemies in pitch black without night vision felt like something I just did not want to do, so when I died, I skipped it.


One head scratcher was a few of the maps had an exit door where enemies spawn in or walls open up behind you... but when you're already at the exit why would it matter if they're behind you? Maybe the 100%ers out there that need to kill everything to quench their blood lust would turn around to keep fighting. It could have always been a rush, finish situation where the 3 hours was up, let's just slap an exit here. Bam. Done.


The megawad includes a few new midis from big bands and its always welcome to have some fresh music to go with the action. Another thing I like is the forced pistol start. That way everything is as the author designed it rather than walking into a map with a rocket launcher that was designed with lesser enemies sprinkled about.


For fans of shorter levels where you see a lot of themes in a short amount of time this is for you. People that like big action without being a slaughter map or getting confused where to go, this is for you too. If you need more of a marathon with big maps, puzzles or secrets, keep on looking.

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A pretty successful speedmapping with all maps being of at least decent quality, and most being just simply good. The final few err a bit on the difficult side, where you might get numbed and tell yourself "Oh, another death. Whatever." But really, good visuals, interesting gameplay, a bit tight on ammo but still, mostly fair.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.