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3 Heures d'agonie 3

   (7 reviews)
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Al-Faris M

  

Very good grabbag of maps: Some are OK and others are awesome in terms of layout and difficulty, but I didn't really finish the last 15 maps, overall J'ai aimé ça.

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Azagthoth

  

That's a big nope from me.

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Endless

  

A big bunch of random maps but well enough to be fun and quite unique. Some are rather bland but some others can be quite extensive and fresh. Dispite the wierd spikes in overall quality, the megawads gets the job done, being iconic by this point thanks to it's historic value. The whole megawad is full of small-medium sized maps so that's even better.

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Demtor

  

Well that was a random mix of crazy. It’s impressive what can be done with 3 hours. Some are better at it than others but overall all of these are competent maps. Some perhaps... good in their own way. While this was not my favorite style of wad, at all, it was still enjoyable to go through. Taking on one a day, sometimes more, given the short and sweet nature was pleasing. Didn’t think I would but some actually surprised me with how much I liked them. 4/5

 

Check out the Doom Wad of the Month Club's playthrough for an in depth look.

 

 

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NuMetalManiak

  

much better than 3ha2. the levels all play well, and it does get hard at the end, but only MAP32, MAP29, and MAP30 felt like true slaughtermaps.

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Zalewa

  

At first you lull yourself into the simple but fun Doom 2 replica, play through a few maps, think the WAD is fun and then ANAL FUCK TO THE FACE HAPPENS! (just imagine how that must look). I think that maybe playing it on a difficulty level lower than UV would make the experience more smooth and less crushing as I can't recommend UV unless you like retrying a lot. I still have no idea how you're supposed to survive being suddenly surrounded by an army of arch-viles.

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DFree7

· Edited by DFree7

  

Well designed levels and solid fast paced gameplay. Can turn into a bit of a slaughter fest in the later levels

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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