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Switcheroom: The Forgotten Maps

   (2 reviews)
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About This File

During the development of Switcheroom there were 18 additional maps made for the project that were rejected for various reasons. Such as not resembling the original map, making the incorrect map, or being replaced with a better submission.

The Forgotten maps is not intended to be played continuously. The ZMAPINFO will pistol start you at the beginning of the next map when you reach the exit.

E2M5 & E2M7 have secret exit locations, but they act as normal exits


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Doomkid

  

There are about 8 good maps here that could be chopped and changed just a tad to make a good mini-episode. I made the first e3m1 to e1m1 fusion and about half the wad is edited versions of it. Megalyth's is by far the best version, the rest should just be forgotten. Might condense this into something more playable if the authors don't mind!

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Zalewa

  

Normally, Doom 1 maps that were foolishly created with complete disregard to Doom 1 slower pacing can be fixed by spawning a super shotgun. Which I did here. It didn't save this WAD.

 

This is an utter disaster - not only the same maps are repeated just with different textures, most of the existing maps are pure IWAD plagiarism. This is not a tribute or homage, this is plain replication of the geometry. The maps are ugly and boring. The taking away of weapons after every map just pressures to use IDFA. The only good map in this WAD is E2M6, which I can recommend playing but still, don't expect much. The others should be avoided.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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