Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Switcheroom: The Forgotten Maps

   (2 reviews)
Sign in to follow this  

Guest

About This File

During the development of Switcheroom there were 18 additional maps made for the project that were rejected for various reasons. Such as not resembling the original map, making the incorrect map, or being replaced with a better submission.

The Forgotten maps is not intended to be played continuously. The ZMAPINFO will pistol start you at the beginning of the next map when you reach the exit.

E2M5 & E2M7 have secret exit locations, but they act as normal exits


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

  

There are about 8 good maps here that could be chopped and changed just a tad to make a good mini-episode. I made the first e3m1 to e1m1 fusion and about half the wad is edited versions of it. Megalyth's is by far the best version, the rest should just be forgotten. Might condense this into something more playable if the authors don't mind!

Share this review


Link to review
Zalewa

  

Normally, Doom 1 maps that were foolishly created with complete disregard to Doom 1 slower pacing can be fixed by spawning a super shotgun. Which I did here. It didn't save this WAD.

 

This is an utter disaster - not only the same maps are repeated just with different textures, most of the existing maps are pure IWAD plagiarism. This is not a tribute or homage, this is plain replication of the geometry. The maps are ugly and boring. The taking away of weapons after every map just pressures to use IDFA. The only good map in this WAD is E2M6, which I can recommend playing but still, don't expect much. The others should be avoided.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×