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Doomworld Mega Project 2016

   (5 reviews)
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A megawad with 50 maps.


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Zalewa

·

  

This WAD is like box of chocolates - you'll never know what you'll get. Unless you will because I will tell you.

 

If you run this in a port that supports MAPINFO, you will start in MAP30 that is a "pick the level" map, Quake 1 style. You get 49 portals, each with a 512x512 pixel screenshot, map number, author name and designated port (vanilla, boom, limit removing, g/zdoom). Once you complete a level, you return to the hub and you can pick another map. This is excellent! You also carry over weapons between maps, which gives you a choice to whether you want to play each map from pistol start or carry the weapons over. I preferred to carry the weapons over, but it's apparent that all maps were designed with pistol start in mind as having access to BFG spoils the difficulty level of many of them.

 

The maps are divided by the MAP30 hub level. By this I mean that all levels before MAP30 range from very good to mediocre with some very few bad apples here and there, while all maps after MAP30 range from mediocre to really poor. MAP50 is the only one in this range that I'd recommend playing, and even then the scripts seemingly broke for us in multiplayer and we got stuck.

 

I can recommend playing all of the maps in the lower range (before MAP30), apart from the few mentioned in the list below. The particular hall of shame:

  • MAP06 - not only it's the usual TimeOfDeath slaughterhouse, it's also a jokewad map with obnoxious "music". Avoid.
  • MAP09 - this map is actually very impressive and it's not actually bad. The level is huge and it has only one monster in it - a cyberdemon. Once you kill it, the remainder of the level is switch puzzles, teleporter puzzles, crusher puzzles, etc. In other words: expect Tomb Raider gameplay.
  • MAP13 - very plain, very 1994.
  • MAP14 - This is a good map, but it's very, very confusing in its layout. I could not find the exit.
  • MAP19 - slaughterhaus with poor visuals/architecture/geometry
  • MAP24 - an abstract map where you will fall into pitch black pits of death.

 

The text file also deserves some criticism. Formatting is all over the place and you must rely on your editor wrapping the lines properly. There's one line with 810 characters in it.

 

All in all, I think it's a pretty successful compilation with majority of the levels being playable and enjoyable. There are better community WADs out there, with stricter quality control that will give you a more balanced experience in overall.

Screenshot_Doom_20170427_195901.jpg

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Hells Kitchen

  

Most maps are borderline jokewad status. These maps are nothing more than a competition of who can spam Pain Elementals, Chaingunners, Archviles and Revenants in the most bullshit fashion. 

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Kalerdulius

  

Maps of interest: 4, 8.

Sadly, 2 out of 49 - almost nothing to see here. Worse than DMP 2015, for sure - unfortunately these don't seem to get better with years. You may try to play through it, though, and there are some okay maps you may like, just don't expect to see something spectacular like, say, yakfak's map from the previous DMP. And, just a hint: do not play map 38.

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Count651

  

As always, a very mixed bag. Some genuinely fun and well thought out maps, but also some honestly not so good ones. Also what the hell is up with map06?

 

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Walter confetti

  

A fun pack of VERY different maps from from any type of authors!

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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